tag:blogger.com,1999:blog-59690967174273234302024-03-05T14:07:15.071-08:00Game Material ArchiveA collection of things I spent much of my teen years fooling around with. I was also involved with sports, girls and cars!Chris Strasserhttp://www.blogger.com/profile/00143672444811082459noreply@blogger.comBlogger36125tag:blogger.com,1999:blog-5969096717427323430.post-29896887658984290282022-10-18T20:25:00.000-07:002022-10-18T20:25:57.704-07:00Into the Great Unknown - Map Key / Adventure<p></p><div class="separator" style="clear: both; text-align: left;">This is the beginning of a set of documents that represents one of the largest and most consistent areas that I developed for adventuring. At first I was confused because I couldn't find the pages that corresponded to the maps. But I got lucky and stumbled on a relative trove of other stuff. I'll be trying to link these descriptions to other maps and adventures as I come across them.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">When I found them, they were...</div><div class="separator" style="clear: both; text-align: left;"><ul style="text-align: left;"><li>All written on the same type of paper (it looks like they came from the blue "denim" notebooks)</li><li>Used the same handwriting from the same time period (actually plain block printing) that would suggest 1981 or so</li><li>Were all together in a notebook</li></ul><div>There are other irregularities as well...</div><div><ul style="text-align: left;"><li>Keyed to some sort of map due to references to "The √'s," "The X's," "Brown Buildings"</li><li>Numbered but with missing and out of sequence values</li><li>Reference to the "Outer World" which would imply a larger map of which these two were only a portion</li></ul><div>I'm hoping that something else will appear in the collection that'll make the obvious association with these descriptions. They could be something in the Fantasy Cartographer's Fieldbook, a hand-drawn map, something from the City State, etc.</div></div><div><br /></div><div>There's also an alternative D&D character stats notation I've used here. It's obviously derived from <a href="https://signalgk.zhodani.space/ctcg.pl" target="_blank">Traveller</a> where the values are represented by numbers from 1 to 9 and A - K (10 - 20).</div><div><br /></div><div>The good news is that since I first started this post, I discovered a bunch more papers I wrote and some maps that give a good sense of what's being described here. I still don't know what this map relates to in the wider world. I see in the lower left hand corner, I noted "Sector 1" as well as indicating a single hex being 1 mile across (it was going to be a kilometer, but I guess that would have made things way too small; also, D&D was not setup for km). That makes each mega-hex 9 mi across and 61 sq mi (or would that be hx mi?). So the 30 hexes total shown are 1800 sq mi. A decent sized area to explore.</div><div><br /></div><div>There's a terrain chart in the upper section as well. The map includes:</div><div>Mountains</div><div>Foothills</div><div>Forest</div><div>Road</div><div>Water</div><div>Town / Castle Dungeon</div><div>Clear</div><div>Mist</div><div>River</div><div>Path</div><div>Valley (although it's really a depression because I obviously didn't understand geography at the time to know that this would not be a valley since there's a) no river and b) not related to nearby mountains.<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0X7m0hRvJuOIc_NyuTjHrNMistIrbsBBR9z_C0pDtmG09Ie1eN0XG-II-ATTLtITtXF8OXKSNStzlynsBOBqVqnlwA_iqYNswT7AiGzedfz1VS_BYraokAdp0jw6FVL0nexxyMqB8BNWMDWQ8VXc34A5yaMpL143etPfr1YFvIum4aJE9hui2AJ5N8Q/s3300/img121.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3300" data-original-width="2550" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0X7m0hRvJuOIc_NyuTjHrNMistIrbsBBR9z_C0pDtmG09Ie1eN0XG-II-ATTLtITtXF8OXKSNStzlynsBOBqVqnlwA_iqYNswT7AiGzedfz1VS_BYraokAdp0jw6FVL0nexxyMqB8BNWMDWQ8VXc34A5yaMpL143etPfr1YFvIum4aJE9hui2AJ5N8Q/s320/img121.jpg" width="247" /></a></div><div class="separator" style="clear: both; text-align: left;">I originally thought the map below was a zoomed-in section from the above map. However, on closer look, I can't see how it would relate to any particualr part. I think this is "Sector 2" of some other map which I haven't found yet. It uses similar nomenclature to the first map. But this one also looks like I was in a hurry to finish. Those mountains ringing the town in the lake are crazy frenetic. As are the mountains at the edge of the road. I thought it might be a stream, but those are just plain lines. Roads have width.</div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfIaUx7tiYuP44qVhugMq3qokDMR1KbxnXQpFjKBa5Qzd_qTQtNcXvYGUwI1t7zC2IvM6jstrq5wtSw2d81oQ7HELm4BVgJ9BHrJdpOLy0-21kieSQZQipEaM7O98v4AVYCNUK0ov4rJNAq5rrq1aaVTK9SIJlChiD3CK8t9Yt-vkolgg4nf0k9m6AHQ/s3300/img122.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3300" data-original-width="2550" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfIaUx7tiYuP44qVhugMq3qokDMR1KbxnXQpFjKBa5Qzd_qTQtNcXvYGUwI1t7zC2IvM6jstrq5wtSw2d81oQ7HELm4BVgJ9BHrJdpOLy0-21kieSQZQipEaM7O98v4AVYCNUK0ov4rJNAq5rrq1aaVTK9SIJlChiD3CK8t9Yt-vkolgg4nf0k9m6AHQ/s320/img122.jpg" width="247" /></a></div></div></div><div><span style="text-align: center;">I can't see how the two maps match up. However, the first map definitely relates to the text below. I even see the checks and the exes mentioned.</span></div><div><span style="text-align: center;"><br /></span></div></div>
<table><tbody><tr><td><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyPowIZJITVXAooSmjmnhxpbZRnAareedE8ebUXkBlhQQEdQkSr0Likw1dJbSOb3uiy73tXZ7LrrZRCksLzfkvUXnLeddTt6EhOLWtdZMdKKsDKKqzjKmfdkTnGiMEl3Z1lET8sRxWnZL20pM01oxcICDBVjL-dWuGhvBsn3uMXYk9UHPrY8gunZFO-Q/s3300/img102.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="3300" data-original-width="2550" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyPowIZJITVXAooSmjmnhxpbZRnAareedE8ebUXkBlhQQEdQkSr0Likw1dJbSOb3uiy73tXZ7LrrZRCksLzfkvUXnLeddTt6EhOLWtdZMdKKsDKKqzjKmfdkTnGiMEl3Z1lET8sRxWnZL20pM01oxcICDBVjL-dWuGhvBsn3uMXYk9UHPrY8gunZFO-Q/w309-h400/img102.jpg" width="309" /></a></td>
<td>1<br />Key to Outer World<p>The √'s</p><p>(1) Check number 1 is a colony of wood elves (about 150 of them.) They are all of a chaotic good alignment and distrust outsiders, although they will let them stay for one night. Their leader is a female cleric / magic user high elf (DEJJFJ-33) who is a 9 level cleric, and a 15 level magic-user. She and all of the elves where elven cloaks, and may (30%) guide the party through the forest. They most likley won't have someone to accompany a party on any quest (03%) but may be able to give information about a quest (42%). The female has a strangely shaped dull metallic object with a long rod type thing on a handle of some sort and rings around the rod. (it is a laser pistol of course) and it throws out white light and can burn a rock. (There is a 10% chance she will show it to the party). The female elves (69) are DBEFBH-21 (+ - 1 or 2), the males are about 5' 3-6" (FHBDEG-25) There are 81 of them. If any harm could come to the woods, they will defend it with their lives. They live in simple homes hollowed into trees (about 20 feet dia.) The elves have armor class 5 and half the males are armed with longbow and 20 +2 arrows (silver) The other half armed with +3 short swords All have daggers. The females all use crossbows with +1 arrows.<br />(2) These are wood elves too. Except that there are only 63. And the leader is a male (JEDFHD-39) and there are 30 males like above and 32 females.<br /><br /></p><p>The X's</p><p>(1) This is a roaming band of ogres (AC:6 HP:15) about thirty of them. They make their living attacking other tribes and villages. When a party enters this or</p><p></p><p></p></td></tr></tbody></table>
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<td>2<br />any of the adjacent hexes, roll 50% chance in the center hex, and 35% in the adjacent with +5% per 3 people above 7 in the party, +10% if on horses. They are very tough, and all have clubs, daggers, and hand axes, although 10 have light bows and 12 arrows apiece. (2) This is an evil orc <strike>city </strike>town. In it are approximately 5,000 orcs, although only 750 are warriors. They are AC: 4 HP: 10 and they have +2 to hit, and +1 damage. They are all armed with javelins and longswords, although 250 of them are heavy crossbow armed. They will fight to the death. There is a 69% chance that 3 - 12 will be found out hunting while the party is in that area, and a 900% chance one will be bow armed, 45% two, 20% three, 5% four, etc. (3) This is a troll outpost to guard the south tip of the forest. When they see someone coming up the roads at the X's they will begin moving to ambush them. (They cannot be seen as they have an underground tunnel system that comes up at the dots. If a party goes down one, they may wander for days lost but they might find treasure and gain experience. There are five trolls (AC: 3, HP: 18) that will do the jumping. Three at the dot nearest the travellers , and two at the other. (Under ground, see map.) (4) These are just 10 goblins, (harmless, they have been turned to stone fighting orcs with Medusa Gaze (5) This is an offshore gnome fortress guarding their castle on the lake (see Castle Map 5) There are 21 of them with +1 chain-
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<td><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhU00DskAudDve5LBoKAoyWmd-fpvMDsv-UwemWLwC0uGDDS87thM_gE4_EKqh55k8z8Mnvtea-sRAHQOcjY2zHry2ZukB-LPMrWNiQrInWy5NODgPnlndvAtLip2wOkv3cjgeDF5VEQThLDLLXPITeos_2qmuWWOVXTJiGiKjyk1VEpwV_u6iKdwFgSQ/s3300/img120.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3300" data-original-width="2550" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhU00DskAudDve5LBoKAoyWmd-fpvMDsv-UwemWLwC0uGDDS87thM_gE4_EKqh55k8z8Mnvtea-sRAHQOcjY2zHry2ZukB-LPMrWNiQrInWy5NODgPnlndvAtLip2wOkv3cjgeDF5VEQThLDLLXPITeos_2qmuWWOVXTJiGiKjyk1VEpwV_u6iKdwFgSQ/w309-h400/img120.jpg" width="309" /></a>
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<td>3<br />mail, +2 shields, and +1 flails and +2 short swords. Three of them are armed with light crossbows with 10 bolts apiece, the rest being armed with the other two weapons above, 10 with flail in hnd and 7 with swords in hand, AC: 1 HP: 7 Leader has +3 chain and +2 shield, with a +3 short sword. He has 1 first level spell. AC: <strike>0</strike> -1 HP: 12. On each can be found a bag 3 in 6 (1, 2, 3 on d6.) Roll on treasure chart. All of them have +1 daggers, and also the leader has a magical teleportation horn (blown once per day) which will teleport him and two other people wherever he wants, or will bring three more gnome fighters.<br />(A) Farley - see next pages (B) Snalstan - this fair to middlin' size town has about 500 inhabitants, and 30 guards, 5 officers +1 shields and leather armor AC: 5 HP: 3x15 2x10 and longswords. There aren't many shops here, or a government, just a mayor-type person with supreme command (he is a schitzophrenic (3 personalities) one is himself - kind, one is a brutal sadistic person, and the third is a five year old with visions of power. There is a 15% chance of being mugged with +6% if you broadcast you have wealth. 300 inhabitants are women and children, and 200 are men (C) This is essentially just a rest stop for adventurers. There are 50 people, no army, 30 female and children, 20 male.<br /></td>
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</table><br /><div>Additionally, there are a couple of other points. I'm really bad at naming things (Snalstan?). My spelling wasn't as good as I thought it was at the time. I was pretty sexist, dismissing hundreds of inhabitants as merely women.<div></div>
</div>Chris Strasserhttp://www.blogger.com/profile/00143672444811082459noreply@blogger.com0tag:blogger.com,1999:blog-5969096717427323430.post-29992088196442643552021-09-25T14:25:00.005-07:002021-09-25T14:25:41.504-07:00It Takes a Village - Enod<p> I thought I might have done more for this village. It shows the crest that I mentioned in an earlier post. But I don't see any town. Which is odd, since I would normally have created the map and then started to figure out the areas on it. I'll keep digging.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwo9t7gh0DAwUdaIgUagxtgXLX7-dlVThGPlwVNxggxeP81daCVCwIB3_JI1NJHdOd5bAnGzW06HOkM09r-2ZhJI-fakMcUW9IKPUiA-n9KKeBalcvcZAVp-NwB3BUyh0Q_x5g1rf-qDAI/s2048/img076.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1583" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwo9t7gh0DAwUdaIgUagxtgXLX7-dlVThGPlwVNxggxeP81daCVCwIB3_JI1NJHdOd5bAnGzW06HOkM09r-2ZhJI-fakMcUW9IKPUiA-n9KKeBalcvcZAVp-NwB3BUyh0Q_x5g1rf-qDAI/w309-h400/img076.jpg" width="309" /></a></div>1. Barracks - 20 guards in each.<div>2. Inns - In each of the 4 inns, there will always be from 2 - 20 patrons. 1 - 4 will be Leveled fighters, 75% to have a thief or assassin, 1 - 8 will be level 0 men at arms. Rumors (d20) to be heard are of an old wrecked tower to the south (1 - 3), an orc settlement to the south that has been plagueing [sic] Hlampeti (4 - 8) a tale of a hidden labrinth [sic] in the hills to the north (9 - 11), a sphinx guards a southern mountain range pass (12 - 13), a castle full of evil gnomes has been threatening a small village (14 - 18), and a village with a castle on a lake (19 - 20)</div><div><br /></div><div>Spelling was not my strong suit back then. Also, the adventures hinted at by the rumors are both very specific and quite unimaginative at the same time.</div><div><br /></div><div>This village is mentioned <a href="https://gameaidarchive.blogspot.com/2017/12/world-maps-unknown-world-part-2.html" target="_blank">here </a>and <a href="https://gameaidarchive.blogspot.com/2012/06/world-maps-unknown-world.html" target="_blank">here</a>.</div><div><br /></div>Chris Strasserhttp://www.blogger.com/profile/00143672444811082459noreply@blogger.com0tag:blogger.com,1999:blog-5969096717427323430.post-31837783701330174682021-09-23T19:36:00.007-07:002021-09-24T20:09:02.809-07:00World Maps - Tain Mystery Solved<p> One of my all-time favorite campaign settings (and set of maps) was that of the City State of the Invincible Overlord by Judges Guild. The primary map is shown below:</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinEUy8jbwgSiwGtXwCbiqhgwGJrxe7nOvhKW6K8UHcVZmDX9lClb6tlCDWxvmjA_b0n5C3xZKOWnzBTxkJfMoI047yM7FikNwQFVAfOQUM6E083alCUI-_xw_pyegEyewS2mUXsRB3niuB/s2048/CityStateIO.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1589" data-original-width="2048" height="248" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinEUy8jbwgSiwGtXwCbiqhgwGJrxe7nOvhKW6K8UHcVZmDX9lClb6tlCDWxvmjA_b0n5C3xZKOWnzBTxkJfMoI047yM7FikNwQFVAfOQUM6E083alCUI-_xw_pyegEyewS2mUXsRB3niuB/s320/CityStateIO.png" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;">Nearly smack dab in the middle is the village of Tain. It's in Hex 2814. This is important because several of my other posts reference the village of Tain and surrounding hexes. This is where those hex references come from and where they are pointing. For instance, Rumor #2, "The Rumblings Under the Monastary [sic]" refer to Hex 2815. Rumor #1, "The Magic User's Tower" is in hex 2815 as well. And Rumor #2, "<a href="https://gameaidarchive.blogspot.com/2012/05/adventure-awaits-tain-castle.html" target="_blank">Tain Castle</a>" is in 2815 (busy hex). I guess the foothills along the Conquerors River seemed like a good spot for lots of mischief. But just north east a bit from Tain I set the adventure for "<a href="https://gameaidarchive.blogspot.com/2012/05/adventure-awaits-aldraxs-vow.html" target="_blank">Aldrax's Vow</a>." Why I didn't spread things out a bit more, I haven't a clue at this distant time.</div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyxgnSgKDVvY7mXvydcVkaC2T6FW_mq2PFDqF23DOLt7HQ1Tnwz9yQfDSJCK-H6JxNMoGiG7H5c8WMwAlinyAGXl9i262Cyjqz9W3ajSQ7dkW5P7dSoJ5btOc9butgdckCaWmrw6k747Ju/s452/TainDetailCSIO.PNG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="452" data-original-width="438" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyxgnSgKDVvY7mXvydcVkaC2T6FW_mq2PFDqF23DOLt7HQ1Tnwz9yQfDSJCK-H6JxNMoGiG7H5c8WMwAlinyAGXl9i262Cyjqz9W3ajSQ7dkW5P7dSoJ5btOc9butgdckCaWmrw6k747Ju/s320/TainDetailCSIO.PNG" width="310" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div>Here is my map of Tain proper. It's in the style of the Judge's Guild Village maps. I have a bunch of places identified, but I can't find any of my sheets that have the key. If I come across it, I'll add it to this post.<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8wOEpmGJdjhCPfl12n3aeqWkK2WMYkWMFdw1ojeTYWVyQqzwXC7aPaaJ7XiBYX9V0R0GpmID-fO177YkGfx5H02gOlQPU2Vw5ScL5GBe6KAoMq1QhAB5ITDCnYa9bd67wf2GaoWjPJBiX/s2048/TainVillage.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1583" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8wOEpmGJdjhCPfl12n3aeqWkK2WMYkWMFdw1ojeTYWVyQqzwXC7aPaaJ7XiBYX9V0R0GpmID-fO177YkGfx5H02gOlQPU2Vw5ScL5GBe6KAoMq1QhAB5ITDCnYa9bd67wf2GaoWjPJBiX/s320/TainVillage.jpg" width="247" /></a></div><br /><p>*** Update 1 ***</p><p>I was looking through some of my other books of notes & generated stuff and found my key to the town:</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVM9qV1nZEDycTGZBUfr_VmjLMKWsplVwk0BdbPizMsa0K78J0RBFHi9VIIN_g9L7zDoAJZHNXeZci3Cx19ac8GUnDlNm0Cd4HY_LZIIUEsdN2I0BWm_zv-SEl0va1AuINQnHJqpNmvAct/s2048/img073.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1583" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVM9qV1nZEDycTGZBUfr_VmjLMKWsplVwk0BdbPizMsa0K78J0RBFHi9VIIN_g9L7zDoAJZHNXeZci3Cx19ac8GUnDlNm0Cd4HY_LZIIUEsdN2I0BWm_zv-SEl0va1AuINQnHJqpNmvAct/w309-h400/img073.jpg" width="309" /></a></div>1. Tavern<div>2. Tavern</div><div>3. Chimney Sweep</div><div>4. Apothecary</div><div>5. Clothier</div><div>...</div><div>99. Architecht<br /><br /><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhp7X4siZTZ1UMtH9FgeFxBDrlJAXbZCEVf5oIzHRUQXWhwcOVgGBAr300K9ZBsGG_kncYFSF_5sM4ypty0UfLip4pZjyKAAEu2jsxe0mcVS3OX6ZidrCBYNmmxcSjS2EzY4rmGAe6JwOpa/s2048/img074.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="2048" data-original-width="1583" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhp7X4siZTZ1UMtH9FgeFxBDrlJAXbZCEVf5oIzHRUQXWhwcOVgGBAr300K9ZBsGG_kncYFSF_5sM4ypty0UfLip4pZjyKAAEu2jsxe0mcVS3OX6ZidrCBYNmmxcSjS2EzY4rmGAe6JwOpa/w309-h400/img074.jpg" width="309" /></a></div>100. Mason<div>101. Sweeper</div><div>102. Hunter</div><div>103. General Store</div><div>104. Ironmonger</div><div>...</div><div>196. Teamster</div><p><br /></p><p><br /></p><p><br /></p><p><br /></p><p><br /></p><p><br /></p><p><br /></p><p><br /></p><p>*** Update 2 ***</p><p>It gets better (clean livin' I guess). I happened upon yet another item in my stash that pointed to Tain! This is the map that shows where the other adventures linked are actually situated.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbmHRM1w2bwIwKBxS0jGvSYBDhsDjR23jziSYQkhNiMkNoQeY1Qrch2U-UR078rkX-0PRz3flwZ2FtDXOhozhAgEM91cJ8s92NpO_hVV6U-PzHK9UGDE4SbIrZoY0u1ijooOIQ4zkOxhRk/s2048/img075.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1583" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbmHRM1w2bwIwKBxS0jGvSYBDhsDjR23jziSYQkhNiMkNoQeY1Qrch2U-UR078rkX-0PRz3flwZ2FtDXOhozhAgEM91cJ8s92NpO_hVV6U-PzHK9UGDE4SbIrZoY0u1ijooOIQ4zkOxhRk/w494-h640/img075.jpg" width="494" /></a></div><br /><p>There are a few things I don't get, though:</p><p>1. Why is Tain a walled city on this map?</p><p>2. Why is Tain noted as being in hex 2814 on its street layout, but clearly placed in hex 2815 here? </p><p>3. Why is the river's path not matching the other map?</p><p>4. Why in the world does my compass rose rotate from one hex to the next?!?</p><p><br /></p><p>I'm tempted to think that I was either sloppy or only using the Judge's Guild map as a jumping off point. I can't recall the specifics though.</p><p><br /></p><p><br /></p><p><br /></p></div>Chris Strasserhttp://www.blogger.com/profile/00143672444811082459noreply@blogger.com0tag:blogger.com,1999:blog-5969096717427323430.post-89880773801521463662019-09-24T19:58:00.000-07:002019-09-24T19:59:15.969-07:00What is this Ship? Type D Destroyer<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
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This ship was going to be used by the characters in some sort of adventure. I think they would have found it adrift and taken it over to have a guilt-free military-level vessel (guilt free meaning that they didn't have to hijack or pirate the vessel and kill the crew). However, it would have been a two-edged sword because they would have been pursued by the Imperial Navy wherever they turned up because they'd want their ship back.</div>
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<span style="background-color: white; color: black; display: inline; float: none; font-family: "times new roman"; font-size: 80%; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; text-align: center; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Exterior View Showing Weapons and Control Surfaces</span></div>
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<span style="font-size: xx-small;">Interior View Showing the main and secondary Decks</span></div>
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<span style="font-size: small;">The obverse of the ship layout shows a couple of things:</span></div>
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<span style="font-size: small;">1. I was into angular lettering because I must have thought it looked cool and futuristic</span></div>
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<span style="font-size: small;">2. The ship was kind of modeled on a Klingon ship</span></div>
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<span style="font-size: small;">3. It was somewhat heavily armed. I see one main turret with two guns on top and two other turrets mounted on the ship's sides. It also appears that there are four missile launchers (two large, two smaller) facing forward.</span></div>
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<span style="font-size: small;">4. The control surfaces (i.e. wings) make it apparent that it was supposed to be able to maneuver in atmosphere.</span></div>
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<span style="font-size: small;">5. I started defining the grid in 2-meter increments but changed to 3 (maybe because I didn't have a big enough ship at that point, or because of the 1.5 meter grids used by Traveller).</span></div>
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<span style="font-size: small;">6. The ship is 78 meters long and about 10 - 11 meters wide in the aft section (not counting the wings).</span></div>
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<span style="font-size: small;">The reverse of the ship layout has a variety of interesting features of the interior:</span></div>
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<span style="font-size: small;">1. Continues the angular lettering (except in labeling the specific sections)</span></div>
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<span style="font-size: small;">2. There are several hatches leading to various non-living spaces of the ship (i.e. computers, drive components).</span></div>
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<span style="font-size: small;">3. Iris valves are used throughout except to divide the crew living spaces 1 - 10 in the thin neck.</span></div>
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<span style="font-size: small;">4. The bridge is somewhat asymmetrical. I see sections for</span></div>
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<li><div style="text-align: left;">
<span style="font-size: small;">electronics and controls</span></div>
</li>
<li><div style="text-align: left;">
<span style="font-size: small;">computer</span></div>
</li>
<li><div style="text-align: left;">
<span style="font-size: small;">fire control</span></div>
</li>
<li><div style="text-align: left;">
<span style="font-size: small;">lockers (bunks?)</span></div>
</li>
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<span style="font-size: small;">5. The drive is a two-level affair, access controlled by hatches for security.</span></div>
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<span style="font-size: small;">6. Not a ton of fuel storage it appears. I wonder if there was enough based on what the rules called for</span></div>
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<span style="font-size: small;">7. On the lower level is a hanger for carrying various cargo with a large two-section door opening in the floor. I guess it could be opened in sections</span></div>
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<span style="font-size: small;">8. There are a decent number of low passage "births" right off the entrance.</span></div>
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<span style="font-size: small;">9. A brig is also on the lower level as well as secondary electronics, computer and controls.</span></div>
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<span style="font-size: small;">I wish I could put my hands on a copy of the specs for this ship. It's one of the more interesting / fleshed-out ones I designed.</span></div>
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<span style="font-size: small;">In the end, I don't think it ever got used in an adventure.</span></div>
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Chris Strasserhttp://www.blogger.com/profile/00143672444811082459noreply@blogger.com0tag:blogger.com,1999:blog-5969096717427323430.post-17555884599542894712018-08-30T18:46:00.001-07:002018-08-30T18:47:12.099-07:00Who Needs Rules - Don't Leave Home... This was probably my favorite set of charts. And my most infamous as well. By now, it should be clear that I was always looking for ways to model what happened in the outside world while the characters were doing their thing.<br />
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I also thought it was important to give the adventurers some reason to move beyond their original stomping grounds and get out into the wider world. I remember Chris Keil looking the tables over and poking holes in the logic. Something to the effect that you were more likely to have your parents die if you just did short trips away than if you were gone for a really long time. He's right, too: If you were gone for a couple of days and rolled a 12, you'd be on chart "B" which gives you a 6% chance of your parent dying. But if you were gone for 25 years and rolled an 11, you'd be on chart "K" which only gives your parents a 2% chance of dying! These tables really need an overhaul.<br />
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These charts were supposed to provide some color as to what happened to their home towns while they were away and to ensure that they had some reason to move on. Or in come cases, to create the potential for an adventure right at home.<br />
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Like a prophet, an adventurer is never appreciated in his home town. And you really can't go home again. But they try!<br />
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The idea of these charts is that after the adventurers have been away from an area for some amount of time, the DM rolls a d12 and cross-references the result with the time to determine the letter of the chart with the actual events. Most of my worlds used a different year length than we use on Earth. In this case, it was a 200 day year.<br />
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<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;">AWAY FROM TOWN (HOME) CHARTS</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;">ROLL ON THIS CHART TO FIND OUT WHAT HAS HAPPENED TO THE PLACE YOU LEFT.</span><br />
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<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;">#years #DAYS 1 2 3 4 5 6 7 8 9 10 11 12</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;">1/200-1/40 1-5 A A A A A A A A A A B B</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;">3/100-1/20 6-10 A A A A A A A B B B B C</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;">11/200-3/20 11-30 A A A A A A B B B B C C</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;">31/200-1/4 31-50 A A A A B B B C C C D D</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;">51/200-1/2 51-100 A A A B B C C D D D E E</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;">101/200-1 101-200 A A B B B C C D D D E E</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;">1 1/200-1 1/2 201-300 A B B C C D D D E E E E</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;">1 101/200-2 301-400 B B C C C D D E E E F F</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;">2 1/200-4 401-800 B C C D E E E F F F G G</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;">4 1/200-5 801-1000 C D D D E E E F F G G H</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;">5 1/200-7 1/2 1001-1500 D D E E E E F F G G H H</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;">7 101/200-12 1/2 1501-2500 E F F F G G G H H H I I</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;">12 101/200-22 1/2 2501-4500 F F G G G H H H I I J J</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;">22 101/200-40 4501-8000 G G H H H I I J J K K L</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;">40 1/200-50 8001-10000 H I J J K K L L L M M N</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;">50 1/200 10000+ I J K L M N O P Q R S T</span><br />
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<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;">A B</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;">01-90 NOTHING HAPPENED 01-85 NOTHING HAPPENED</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;">91-95 MINOR INVASION 86-93 MINOR INVATION</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;"> 01-12 BEATEN 01-13 BEATEN</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;"> 13-00 WON 14-00 WON</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;">90-00 A PARENT DIED 94-99 A PARENT DIED</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;"> 00 TOWN LEADER DIED</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;"> 01-25 REPLACEMENT WORSE</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;"> 26-80 " SAME</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;"> 81-00 " BETTER</span><br />
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<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;">C D<br />01-80 NOTHING HAPPENED 01-75 NOTHING HAPPENED</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;">81-90 MINOR INVASION 76-85 MINOR INVASION</span><br />
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<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;">91-94 A PARENT DIED 86-90 A PARENT DIED</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;">95-98 LEADER DIED 91-92 LEADER DIED</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;"> 01-28 W 01-30 W</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;"> 29-83 S 31-85 S</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;"> 84-00 B 86-00 B</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;">99-00 MAJOR INVASION 93-97 MAJOR INVASION</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;"> 01-15 TOWN BEATEN 01-19 BEATEN</span><br />
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<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;"> 98-00 POPULATION GREW</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;"> 01-95 1%</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;"> 96-99 5%</span><br />
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<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;">73-85 MIN. INVAS.</span><br />
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<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;">94-96 MAJ. INVAS.</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;"> 01-22 BEAT.</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;"> 23-00 WON</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;">97-99 POPUL. GREW</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;"> 01-90 1%</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;"> 91-94 5%</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: x-small;"> 95-99 10%</span><br />
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<br />Chris Strasserhttp://www.blogger.com/profile/00143672444811082459noreply@blogger.com0tag:blogger.com,1999:blog-5969096717427323430.post-30830214130149109942017-12-31T09:15:00.000-08:002017-12-31T09:15:03.853-08:00Adventure Awaits - Keil's Dungeon "A"<div class="separator" style="clear: both; text-align: center;">
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This unnamed dungeon was created by my friend, <a href="https://www.facebook.com/chris.keil.921" target="_blank">Chris</a>. I can tell it was him by the writing and by the lack of misspellings (his style is similar to <a href="https://www.facebook.com/Dimsdale00" target="_blank">Jack</a>'s - sorry!).<br />
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This dungeon was in a red "<a href="http://www.fundinguniverse.com/company-histories/acme-cleveland-corp-history/" target="_blank">National Acme</a>" notebook along with a bunch of other things including Monster & Treasure Assortment. These were part of the trove that Colin and I found in our parents' attic on Christmas Eve 2017.<br />
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This dungeon is probably from 1980 or so.<br />
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It's a fairly small adventure. A mere twelve rooms. I think this was a good idea since we could probably finish it in one or two sessions.<br />
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There are several dungeon, city and world maps created by others in this notebook. Trying to match up the adventure key with the appropriate map is a little tricky. I'm pretty sure I got this one right because of the "a" notations throughout this one.<br />
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a an unfinished section of the dungeon with 2 Trolls (H.P. 18, 15 AC 4) are forcing 2 - 12 halve dead dwarves to work. If the troll is killed the dwarves will offer you a type A treasure for freeing them and then leave.<br />
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1. The front hallway with mysterious writing on the ceiling. The guards posted here are 6 of the meanest kobolds you have ever seen in your life. (HP 7 AC 5) wearing chainmail and bearing spears. The only thing of value that they have is one +1 dagger and 5 sp each.<br />
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2. the temple with 2 high priests 5 curates, and one Ogre guard. If you are lucky enough to survive there is a total of 2,500 gps and 4 m.i.<br />
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3. A guardroom to the temple. there are 5 orc guards (AC 6 HP 4) with leather and shield. Having <strike>armor</strike> treasure type <strike>B</strike> C. They are sitting sitting on the benches lining the room. There back packs contain the treasure and some food.<br />
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4 When the door is opened the room is completely dark. If stepped into <strike>a</strike> the door will slam shut and a lesser <strike>god</strike> devil will be sitting on a throne with two chests on either side of him. He will shout who dares enter" and will not attack if a soul is offered.<br />
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5 The lair of 3 Hobgoblins with Chainmail (A.C. 4 HP. 10, 9, 8) who will hide behind two large chests until the party enters. The chest contains a lot of rag but on the bottom of one is 3-100 gp gems. The Hob. have Treas type C in a bag.<br />
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6 + 7 - Small kobold guards 3 (HP 4 AC 7) with treasure type D.<br />
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8. A well room with 2 beserkers on guard (AC 5 H.P. 6) with t. type E. and use well rules.<br />
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9. Upon first entering the room it appears empty but if one door is opened the rest will swing open and 4 gouls will jump out! (HP 2x11 2x9 AC 6 2 attacks 1d4-1 damage) Their glowing eyes turn out to be gems worth 100 gp each.<br />
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10. Grand Treasure Room containing 5 type A treasures and guarded by a Hill Giant. (HP 31 AC 4 2d8)<br />
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At this point, he lost momentum it seems and didn't finish the last two rooms. Pity! It seems like a decent dungeon.<br />
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On the back of the dungeon is another map without details or keyed areas to speak of. I don't know if it was intended as a second level to this one or a completely different adventure. It's below:<br />
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<br />Chris Strasserhttp://www.blogger.com/profile/00143672444811082459noreply@blogger.com0tag:blogger.com,1999:blog-5969096717427323430.post-67739362278186152232017-12-30T19:28:00.000-08:002017-12-31T08:12:19.160-08:00Characters, Characters - Gornox Gravyladle<div class="separator" style="clear: both; text-align: center;">
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Ah, Gornox Gravyladle. It almost seems like I didn't take playing this game very seriously. My names were usually somewhat on the wry, silly side. It probably fit in with the way that we were determined to be the non-nerdy group who played this game.<br />
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There was one time that I can remember where we played in a tournament. One of the players was this younger kid who was a bit heavy and had a speech impediment. He kept talking about fighting the "sthee serfent." That same convention was an eye-opener where we saw what "typical" players looked like. We weren't them.<br />
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I do have a regret that I never reached out to other kids in HS and college who played as well. It might have changed how I saw and interacted a lot of them. It also would have made our group richer for the diversity.<br />
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Gornox is the only character I can find where I transferred his stats onto a new sheet. The first one got pretty beat up adventuring. I see that he got down to 9 HP and 25,702 XP at the time of the transfer. But early in his life (like his first couple of adventures), he wound up at -6 HP! Thank goodness he had a DM with a big heart!<br />
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Gornox Gravyladle<br />
Age: 16<br />
Sex: Male<br />
Race: Half-Orc<br />
Class Fighter<br />
Level: 5<br />
Alignment: CE<br />
God: Ares (God of War)<br />
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Listed in his equipment (last) is a songbird and a cage. I can't say I recall why.<br />
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He had a lot of magical equipment including a +4 shield, a +2 sword (+3 vs Giants; vs Tree (?) does Double), a Ring of Fire Resistance and a Philter of Love.<br />
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He had a horse with 22 HP and 5 henchmen.<br />
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In his second iteration, the songbird was gone. He had aged by four years and his alignment had changed to CN.<br />
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<br />Chris Strasserhttp://www.blogger.com/profile/00143672444811082459noreply@blogger.com0tag:blogger.com,1999:blog-5969096717427323430.post-81434390214629340122017-12-29T20:52:00.000-08:002017-12-31T08:12:44.723-08:00It Takes a Village - Delty<div class="separator" style="clear: both; text-align: center;">
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<span style="font-family: inherit;">Delty is one of a series of towns that I drew with a particular style which I still like to this day (as I noted in Malspar and / or Arnoria). I also have a decent amount of detail behind this town.</span><br />
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<span style="font-family: inherit;">Below is the description of the town. I was concerned with accounting for everyone who was a member of the populace. Besides the 344 men in the militia, there are members of the guard.</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOcZ107WPgA4BIWTIGVh7eO_WK-dWj4UumljSVFZisNJAOtvtmnW5jEzxJJcKaQs2oEZLT-H1y7ZJwwCi4k15DjYuF-iLb_nbR82_dfg2WvYMpoApdzu0wsEW0oSQk_ZB5Mke2ud0vuKDy/s1600/DeltyTown01.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1231" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOcZ107WPgA4BIWTIGVh7eO_WK-dWj4UumljSVFZisNJAOtvtmnW5jEzxJJcKaQs2oEZLT-H1y7ZJwwCi4k15DjYuF-iLb_nbR82_dfg2WvYMpoApdzu0wsEW0oSQk_ZB5Mke2ud0vuKDy/s400/DeltyTown01.jpg" width="306" /></a></div>
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<u><span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif; font-size: x-small;">Delty</span></u></div>
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<span style="font-family: inherit;"></span><span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"></span><span style="font-size: x-small;"></span><br /></div>
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<span style="font-size: x-small;"><span style="font-family: inherit;"><span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">Delty is a busy town with 860 ABM (able-bodied men) <span style="background-color: transparent; color: black; display: inline; float: none; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">40% in the militia. The rest of the population consists of 1032 women and 1548 others who are incapable of working. Delty is overseen by a head Baron whose duty it is to keep the "dark savages" away from the major point of Arnoria. to assist himself in this task, he has assigned the area a feudal status. There are four government buildings consisting of a marketplace, a wall divided into 30 sections, 16' thick, 256' long each section, and 40 feet high. A Citadel garrison of 40 men who are mercenary vets, they have 12 heavy foot, 12 pikemen, 4 heavy crossbowmen, 8 medium horse, and 4 cataphracts (they make up about 12% of the town's militia). A military induction center, run by </span></span></span><span style="font-family: inherit;"><span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"><span style="background-color: transparent; color: black; display: inline; float: none; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">a</span></span></span></span><span style="font-size: x-small;"><span style="font-family: inherit;"><span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"><span style="background-color: transparent; color: black; display: inline; float: none; font-size: 16px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"> <span style="font-size: x-small;">sergeant Lvl 1HP: 4. the town shops are a steel factory employing 100 men, an actor's guild with 18 male actors, a house of the insane holding 154 of the incapable, with 10 workers, a town bookkeeper with 3 apprentices, a ship captain's school, with 8 men attending, and a road engineer / builder's with 50 men, a beggar's guild with 11 men, an animal trainer with 5 workers, a sailor's hall (5 men), a geologist (sage), a bathhouse with 20 girls, a small shipyard employing 20 men, a bakery with 3 bakers, a mercenary service that has 158 names, a bowmaker with 2 workers, a money lender with 8 men, a carpet maker with 2 men and 30 old people, an armorer with 5 men, and a weapon maker. Also an inn with 5 girls and 3 men. In the hills work the remaining men in the town's thriving iron mining business. The militia is a group of regulars trained to palace guard morale. They have 172 light foot, 69 (+12) heavy foot, 34 armored foot, 34 crossbow, and 35 light horse. The rest of the people (there is also the guard) are equivalent to irregulars but experienced, formed into 52 light horse, 155 light foot, 155 crossbow and 155 heavy foot</span>.</span></span></span></span></div>
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<b></b><i></i><u></u><sub></sub><sup></sup><strike></strike><br />Chris Strasserhttp://www.blogger.com/profile/00143672444811082459noreply@blogger.com0tag:blogger.com,1999:blog-5969096717427323430.post-22506766179641437342017-12-28T20:35:00.000-08:002017-12-31T08:13:08.605-08:00World Maps - Unknown World Part 2The trove in my parents' attic has yielded more information as to other things I've posted that I couldn't identify. This instance is the overall campaign map from which the June 11 "<a href="http://gameaidarchive.blogspot.com/2012/06/world-maps-unknown-world.html" target="_blank">Unknown World</a>" detailed maps were taken.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8PXdozZkJhvMh1wJe5bqPf9_y4ZhHRHCmD_MMkNKt_ZsfH319unqsfq-xc2bnhbUjboAYi1NJ9MWRwf_JGZOKq3fh5kio6aHF79W9haP7qBNNHSwn7KVi2fBIdoqOMgm56k86fUlQm6GO/s1600/UnknownWorld.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1231" data-original-width="1600" height="492" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8PXdozZkJhvMh1wJe5bqPf9_y4ZhHRHCmD_MMkNKt_ZsfH319unqsfq-xc2bnhbUjboAYi1NJ9MWRwf_JGZOKq3fh5kio6aHF79W9haP7qBNNHSwn7KVi2fBIdoqOMgm56k86fUlQm6GO/s640/UnknownWorld.png" width="640" /></a></div>
The maps posted previously were for the section in the left side of this map. The Nipin Archipelago is the key. There are lots of other things on this map that are somewhat familiar. One of them is the town of Enod. I've got a map of it somewhere in my bin of stuff. I remember drawing their crest, which was a stylized eagle. The overall scale was 10 miles per hex (at the upper left).<br />
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The other thing I notice is that I was ridiculously bad at naming stuff:<br />
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Cities<br />
Benue, Halps Hold, Hlempeti, Bilmer, Jansey, Sobay, Holtest, Finay, Kandiv, Hutmoot, Ziznipts, Camale<br />
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Forests<br />
Dickswald (really?), Bleenon Forest, Kline Wald, Schluckman's Forest, Elfwood, Fimbi Wood, Zig's Woods, Orc Wood, Darkwood<br />
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Swamps<br />
Murky marsh, Swampy Marsh, Olnod's Swamp, Baleful Bogs<br />
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Water Features<br />
The Janplex Ocean, Serpent Reef, Giant Cove, Normax River, Blue Lake, Lake Sisnex<br />
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And on and on. You get the idea. Bad names.<br />
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I don't know if I ever intended to go beyond what was visible here. Or if I ever incorporated this part of a world into my larger dodecahedron map. Further digging is needed!<br />
<br />Chris Strasserhttp://www.blogger.com/profile/00143672444811082459noreply@blogger.com0tag:blogger.com,1999:blog-5969096717427323430.post-61195154435436834692017-12-28T06:51:00.001-08:002017-12-29T17:46:09.007-08:00Adventure Awaits - Island Dungeon<div class="separator" style="clear: both; text-align: center;">
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This was my "magnum opus" of a dungeon. I'm pretty sure I spent a couple of months slaving away at it. I had hesitated posting it sooner because I couldn't make sense of the key that I had placed all over the dungeon.<br />
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However, this past weekend, my brother and I were searching through stuff in our parents' attic. He found a trove of D&D stuff that I'd missed over all the years of rooting through stuff. In one of the notebooks was the "Dungeons and Dragons Monster & Treasure Assortment." As I paged through this, I realized that it was the answer to the mystery of what my dungeon notations meant.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgd7c3cMpJzxNZV6Bui1iYMtJIOFwY7x6Zg_pdTuJgpQDZ0-A4jCie1k1DNZRYadIlawQe33jZMFhLNElpHtVq-jGmlVRRs3uYNLWvsMRp6oVH5peiucNt39YVBNjuorkFL4Hr9GIyni3Gg/s1600/IslandDungeonPlayerL1.png" imageanchor="1" style="-webkit-text-stroke-width: 0px; background-color: transparent; clear: right; color: #0066cc; float: right; font-family: Times New Roman; font-size: 16px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; margin-bottom: 1em; margin-left: 1em; orphans: 2; text-align: center; text-decoration: underline; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"></a>First up is the Player's map of the island. It's just the outline of the first level with no hint of what's inside. There are a couple of docks, and some hidden stairways in the rocks:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgd7c3cMpJzxNZV6Bui1iYMtJIOFwY7x6Zg_pdTuJgpQDZ0-A4jCie1k1DNZRYadIlawQe33jZMFhLNElpHtVq-jGmlVRRs3uYNLWvsMRp6oVH5peiucNt39YVBNjuorkFL4Hr9GIyni3Gg/s1600/IslandDungeonPlayerL1.png" imageanchor="1" style="-webkit-text-stroke-width: 0px; background-color: transparent; color: #0066cc; font-family: Times New Roman; font-size: 16px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; margin-left: 16px; margin-right: 16px; orphans: 2; text-align: center; text-decoration: underline; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><img border="0" data-original-height="1600" data-original-width="1241" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgd7c3cMpJzxNZV6Bui1iYMtJIOFwY7x6Zg_pdTuJgpQDZ0-A4jCie1k1DNZRYadIlawQe33jZMFhLNElpHtVq-jGmlVRRs3uYNLWvsMRp6oVH5peiucNt39YVBNjuorkFL4Hr9GIyni3Gg/s640/IslandDungeonPlayerL1.png" width="496" /></a><br />
Next is the guts of the first level. This has the key of all the items that will be present throughout the dungeon. From Trees to Trap Door Landing spots. The nomenclature is standard. a block for doors, an "S" for secret doors, hashmarks for stairs, etc. I sited everything against a map legend of A - NN and 1 - 32. Throughout, I've got areas marked like: 93/C7G7 and 67/C9C10.<br />
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For each level of the dungeon, the top number (i.e. 93) refers to that level's treasure number in the M&TA. In this case, that would be 200 GP. The second set of letters and numbers (i.e. C7G7) refers to the "C"ontained In and "G"uarded By tables from the set. So C7G7 indicates that the 200 GP are contained in "metal urns" which are guarded by "spring darts firing up from inside bottom of container." Finally, the single numbers by themselves represent the monster identified by that key from the M&TA. So, the "9" at F15 (outside the dungeon on the first level), is a group of bandits. I guess they were just hanging around, not far from the footpads (37) at F7, a mere 80 feet away. I don't think the footpads would have moved an inch if the Party had come upon the bandits and started fighting them.<br />
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The second level introduces the "teleporting mist." According to the map:</div>
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Anything comeing (sic) within 20 feet of it is teleported to level 3 at the tele. landing spot. The original plan was to send them to level 5, but I guess I figured that might kill the party to be dropped that far down.</div>
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Level 3 introduces the "Pit to the 9th Level." If you drop into it (next to the stairs in R22), you'll fall 60+ more feet and take additional damage. Plus you've got to get away from the stuff that's way beyond your level at the ninth level.</div>
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It's apparent that there are some seriously big rooms just stuffed with monsters and treasures. I think there was a bit of an attempt on my part to keep things somewhat consistent and plausible(!) with these big mixes.</div>
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Also, you can see with this level that the "foundation" of the island is getting bigger the deeper you go.</div>
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OK. The dungeon just got weird with the fourth level. If you can't tell right away, the issue is the area in center of the lower third of the dungeon. It's a tiny village set into the structure of the overall place. It's also how I confirmed that the M&TA was the answer to my coding scheme in the various squares.<br />
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In this village are a Hotel, Bank, Jail, Food Store, various Houses, a Church and a Public Lavatory (WTF). The giveaway to the key, however lies with the Bank. there are two small rooms locked away that indicate that the treasure within is C11.<br />
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The green pages are for Levels 4 - 6. When I first saw the C11 for the bank, I refered to the yellow sheets posted above. You can see that the standard "Contained In" table only goes up to "10" (insert <a href="https://youtu.be/KOO5S4vxi0o" target="_blank">Spinal Tap reference</a> here). I was a little disappointed. Maybe this wasn't what the numbers referred to. But I kept leafing through and noticed, very faded (erased?), that the "Contained In" table for the Level 4 set had been amended with "11. BANK VAULT."<br />
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You can also see that the island starts to expand out a bit more in the lower right.<br />
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Here's a bit of an inconsistency. Earlier, I noted that the Teleportation Mist takes the Party to Level 3. But there's still a note on the fifth level that <i>it's</i> got the landing spot. Oh well. This dungeon was also intended to confuse the Party by being a maze with lots of secret passages and sections that could only be arrived at by finding and following them. This level has yet another large room chock full of treasures. Looking back on this, I think it would have been excruciating to go through the entire thing. It never got much play beyond the mapping done on the player's map shown above. Each treasure had to be dealt with as a separate search and then trap removal. It would have taken forever!<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBhKOEkIPby9J_Yd-QFSHgrsh-AxiVGyJSw88ivzVCUFw5UukmhOYHlMYz44ItFi24SB0EMkw5webnoXOh6d5cWP68XpKuklRTNSW9MIAjJjtrAB-EGD7Sf5JFO2b7hh4mSljJLv-bb9Tn/s1600/IslandDungeonDML5.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1166" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBhKOEkIPby9J_Yd-QFSHgrsh-AxiVGyJSw88ivzVCUFw5UukmhOYHlMYz44ItFi24SB0EMkw5webnoXOh6d5cWP68XpKuklRTNSW9MIAjJjtrAB-EGD7Sf5JFO2b7hh4mSljJLv-bb9Tn/s640/IslandDungeonDML5.png" width="466" /></a></div>
I don't know what happened to Level 6. It's somewhere and when I find it, I'll post it. It was the flip side to the Traveller town that I had posted a few months ago. There's nothing especially interesting about this level, except that it's got a rough-hewn area at the top end.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhn6gvlkKjfJDH_L7zmXsYrHXXMJAw6dWaaQPE0kw0zhCDUTi55D2drFkkEst2kHsEd4Y3zawFrfJS1xExkSNsTc37uk6gJBHCDcH_ljAFmfx0OR-7SwAEMb1cH1qMxiLZQIdjgz9UXYwVu/s1600/IslandDungeonDML6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1247" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhn6gvlkKjfJDH_L7zmXsYrHXXMJAw6dWaaQPE0kw0zhCDUTi55D2drFkkEst2kHsEd4Y3zawFrfJS1xExkSNsTc37uk6gJBHCDcH_ljAFmfx0OR-7SwAEMb1cH1qMxiLZQIdjgz9UXYwVu/s640/IslandDungeonDML6.jpg" width="498" /></a></div>
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Meanwhile, here's Level 7. This is where I totally lost momentum, I guess. I drew the dungeon (which has expanded to the edges of the graph paper), but didn't fill in a single monster or treasure.<br />
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The last level that I have on hand is the eighth. It's got a section cut out which I used for some other purpose (unknown at the moment). I've seen this cutout, however as well as the ninth. I'm not sure where either is, but they'll be added to the mix when they resurface.</div>
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Again, this level was drawn in, but not completed. It's got a rough, cavern-like area in it. I don't know what I had intended for these lower levels. I do not remember there being a cohesive theme, other than a place to constantly go back to and scoop up lots of treasure and experience. I'm also wondering what happened to the cutout in the lower left. It's got to be somewhere!<br />
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Finally, Level 9. Lots of open areas. I guess that it was going to feature dragons? One has to wonder how they get in and out, though. I didn't think that far ahead or thoroughly. A bit of a mystery. But the 9th level was definitely the end.<br />
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Interestingly, I found a special table that I created specifically for this dungeon. It was tucked away in another binder. I'm not exactly sure how this table was supposed to work; it's extremely thorough and detailed. It also has two additions to the monster table and one to the treasure table:<br />
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Monsters<br />
<span style="background-color: transparent; color: black; display: inline; float: none; font-family: "times new roman"; font-size: 16px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">101. Cell Guards (3-5) HP 18, 16, 14, 12, 10; #AT: 1; AL: 7; AC: 2</span><br />
<span style="background-color: transparent; color: black; display: inline; float: none; font-family: "times new roman"; font-size: 16px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">102. [Magic Users] (1-2) 30 7th Lev, 25 5 lev; #AT: 1; AL: 6; AC: 8</span><br />
<span style="background-color: transparent; color: black; display: inline; float: none; font-family: "times new roman"; font-size: 16px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">SA: 15(?) Spells in <strike>any</strike> level 5pts each; 50% chance to have some magic weapons.</span><br />
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Treasure Level 4<br />
101. 5,290 GP<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsjv0xiA1llQnHChV2sE9L4BBcakeE3Jrqcn87MCT9-FhnMLmX08czTnbUj5bAAL0zKhARr1GgSmsAryOULN-exF8n6z3qmLS43os8FX6W1Tp6X8QwDgx1sajUS-cz_F54g72EmaOkV0D_/s1600/IslandDungeonSuppP1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1231" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsjv0xiA1llQnHChV2sE9L4BBcakeE3Jrqcn87MCT9-FhnMLmX08czTnbUj5bAAL0zKhARr1GgSmsAryOULN-exF8n6z3qmLS43os8FX6W1Tp6X8QwDgx1sajUS-cz_F54g72EmaOkV0D_/s400/IslandDungeonSuppP1.jpg" width="307" /></a><br />
Level 4 addition to Monster Table<br />
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* 4th Lev Trap Island Dungeon<br />
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When door is opened and party steps in, there is a 30 second delay and then a 10'x10'x10' cage falls on them. Bars can be bent 01% of the time. an evil magician will attempt to enchant them if they speak and to move violently means death. (All this is told to captives).<br />
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<b></b><i></i><u></u><sub></sub><sup></sup><strike></strike><br />
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3rd level Monsters<br />
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=> + 2nd Level Ring Trap. If pulled water starts to fill room at 10 feet melee round going that highChris Strasserhttp://www.blogger.com/profile/00143672444811082459noreply@blogger.com0tag:blogger.com,1999:blog-5969096717427323430.post-27258607217568822662017-10-08T17:10:00.000-07:002017-10-08T17:10:23.278-07:00Town Maps - Unnamed Traveller Adventure Location<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiRPD5siz_ZXYq0KZlikVzLyVv_6eOBeeanhq5fzf-ho70DcqR6Esh9hau-I5NBGUgSbu35m1lJLV0RpfHJ4SBesgkcCxhgMT29Y6WJYXxHtqM3ES11JFHbUwZGrIoaibpAPIlNBZAeSb6/s1600/TravCityALL.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"></a><br />
This town is truly a mystery to me at this point. I can see that it was created for a Traveller adventure I wrote. Most likely a mercenary-type swoop in and rescue someone or destroy something mission.<br />
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It was so important, that I used the back pages of my painstakingly developed AD&D 9-level dungeon map for this. I also must have been completely out of graph paper. Why else would I have pieced this map together from such off-beat sections of sheets that have no relation to each other? The whole map is made of four sections, each being a different dimension. If you look closely at the bleed-through in the upper-right-hand corner section, you can see the colored-in portion of the 6th level of the dungeon.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiRPD5siz_ZXYq0KZlikVzLyVv_6eOBeeanhq5fzf-ho70DcqR6Esh9hau-I5NBGUgSbu35m1lJLV0RpfHJ4SBesgkcCxhgMT29Y6WJYXxHtqM3ES11JFHbUwZGrIoaibpAPIlNBZAeSb6/s1600/TravCityALL.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiRPD5siz_ZXYq0KZlikVzLyVv_6eOBeeanhq5fzf-ho70DcqR6Esh9hau-I5NBGUgSbu35m1lJLV0RpfHJ4SBesgkcCxhgMT29Y6WJYXxHtqM3ES11JFHbUwZGrIoaibpAPIlNBZAeSb6/s1600/TravCityALL.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1237" data-original-width="1600" height="494" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiRPD5siz_ZXYq0KZlikVzLyVv_6eOBeeanhq5fzf-ho70DcqR6Esh9hau-I5NBGUgSbu35m1lJLV0RpfHJ4SBesgkcCxhgMT29Y6WJYXxHtqM3ES11JFHbUwZGrIoaibpAPIlNBZAeSb6/s640/TravCityALL.png" width="640" /></a><br />
Another thing about this map that makes no sense to me about this map is the seemingly totally unnecessary detail. Why in the world did I care (or think the adventurers would care) that there are 1,500 sheep and 2,000 head of cattle? Or that the upper-left-hand section (the residential zone) includes an educational complex with stadiums? Or that there's a food store near the hill between the generation plant and hospital (with 10 surgeons 15 doctors and 20 nurses)?<br />
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The figures scribbled in the lower-right-hand corner give no clues to what was going on either. Except that there's a "1500" written in, which would tie into the number of sheep.<br />
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I dug around a bunch of my gaming notes and there is nothing about this town and the adventure that was going to be focused on it. Oh well.<br />
<br />Chris Strasserhttp://www.blogger.com/profile/00143672444811082459noreply@blogger.com0tag:blogger.com,1999:blog-5969096717427323430.post-27569296960453063642017-10-07T19:39:00.000-07:002017-10-07T19:39:25.951-07:00Adventure Awaits - Search for the Dungeon Master<div class="separator" style="clear: both; text-align: center;">
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This dungeon was drawn on the back (or maybe it's the other way around) of the detailed view of the town used in the Traveller adventure I posted "<a href="http://gameaidarchive.blogspot.com/2015/06/adventure-awaits-tonkin-empire.html?view=sidebar" target="_blank">The Tonkin Empire</a>."<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi23baw-burIn04G163pdY39OSsDHWt8QYpESoR11Cz0va4cx326UfqUUWfhEhGZ-E297VS8FQG3duGX0FrW4ug-xjEuL7Pcl_b5xuen9OZwfTywl609V0fL4b7QywfjsyJ69iLk6fZBIX1/s1600/DungeonSFTDM.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1600" data-original-width="1254" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi23baw-burIn04G163pdY39OSsDHWt8QYpESoR11Cz0va4cx326UfqUUWfhEhGZ-E297VS8FQG3duGX0FrW4ug-xjEuL7Pcl_b5xuen9OZwfTywl609V0fL4b7QywfjsyJ69iLk6fZBIX1/s640/DungeonSFTDM.png" width="499" /></a>Interestingly, the name of this adventure, "Search for the Dungeon Master," is very similar to an <a href="http://www.imdb.com/title/tt0808605/" target="_blank">episode </a>of the animated D&D series which ran from 1983 - 1985. This episode first ran in October 1983. I was a sophomore in college at the time, so I really don't think I based my title off of this episode. At that point, I was not gaming much when I went home and I never played D&D when I was in college (my loss). <br />
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It doesn't seem to be a particularly well-thought-out dungeon. It's in a cave (note the rough passageways). There's a helpful note in the upper-left-hand corner which says "CAVE" and maybe 0" below. What this refers to I can't begin to guess.<br />
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The dungeon itself is keyed:<br />
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<span style="font-family: Courier New, Courier, monospace; font-size: x-small;">1 RED DRAGON</span><br />
<span style="font-family: Courier New, Courier, monospace; font-size: x-small;">2 13 HEADED HYDRA</span><br />
<span style="font-family: Courier New, Courier, monospace; font-size: x-small;">3 20 ORCS</span><br />
<span style="font-family: Courier New, Courier, monospace; font-size: x-small;">4 REAL ENTRANCE</span><br />
<span style="font-family: Courier New, Courier, monospace; font-size: x-small;">5 STONE GIANT</span><br />
<span style="font-family: Courier New, Courier, monospace; font-size: x-small;">6 LURKERS ABOVE (5)</span><br />
<span style="font-family: Courier New, Courier, monospace; font-size: x-small;">7 GREEN SLIME</span><br />
<span style="font-family: Courier New, Courier, monospace; font-size: x-small;">8 PURPLE WORMS (3)</span><br />
<span style="font-family: Courier New, Courier, monospace; font-size: x-small;">9 5 HUGE WOODEN CHESTS [coffin-shaped] 5 VAMPIRES</span><br />
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This was an incomplete dungeon. I see that the map has keyed areas 10 - 17 which are not mentioned here. This is also a really stupid dungeon. It's got way too much stuff for the size. It looks like the whole point is to kill the party. And what is the "Real Entrance?" Where is the Dungeon Master, anyway?<br />
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Just a guess, but the various un-keyed sections seem to be:<br />
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<span style="font-family: Courier New, Courier, monospace; font-size: x-small;">10 SMOKE</span><br />
<span style="font-family: Courier New, Courier, monospace; font-size: x-small;">11 WATER, ROCKS OR LAVA</span><br />
<span style="font-family: Courier New, Courier, monospace; font-size: x-small;">12 ???</span><br />
<span style="font-family: Courier New, Courier, monospace; font-size: x-small;">13 A NARROW ROOM WITH A SLIDING WALL TRAP</span><br />
<span style="font-family: Courier New, Courier, monospace; font-size: x-small;">14 ???</span><br />
<span style="font-family: Courier New, Courier, monospace; font-size: x-small;">15 A TINY ROOM OFF A LONG SECRET PASSAGE AT BOTH ENDS PURPOSE UNKNOWN</span><br />
<span style="font-family: Courier New, Courier, monospace; font-size: x-small;">16 [UNDEFINED]</span><br />
<span style="font-family: Courier New, Courier, monospace; font-size: x-small;">17 SMOKEY ROOM (or is that gas?)</span>Chris Strasserhttp://www.blogger.com/profile/00143672444811082459noreply@blogger.com0tag:blogger.com,1999:blog-5969096717427323430.post-66538967526669498432017-10-07T18:54:00.000-07:002017-10-08T13:31:57.052-07:00Who Needs Rules - Traveller Army Air Corps Character Class<div class="separator" style="clear: both; text-align: center;">
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<span style="color: black;">Wow, it's been a while! Still got all sorts of stuff to sort through, scan, post and annotate.</span><br />
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<span style="color: black;">Next up is another set of Traveller rules. I may have mentioned that I often wrote inside of my black books to create additional rules or charts / tables that I though would enhance the game. Note that I NEVER found Traveller lacking in any way!</span><br />
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<span style="color: black;">I have charts like these in many of my books. These rules were my attempt to create a sort of retro Traveller character whose main focus was on fixed wing aircraft that flew in the atmosphere. Hence, I called it the "Army Air Corps."</span><sub></sub><sup></sup><strike></strike><b></b><i></i></div>
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The structure of the character class was a typical one for the game. I decided to use the Mercenary system rather than the original game system.</div>
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Looking through my charts and tables, I'm having trouble figuring out how all these choices fit together. They appear to match up fairly closely with similar tables in Mercenary, but not quite.</div>
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I'm intrigued enough to re-read the rules for Mercenary and see how a character is created in that system.</div>
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<span style="font-family: "courier new" , "courier" , monospace; font-size: xx-small;">SERVICE SKILLS</span></div>
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<span style="font-family: "courier new" , "courier" , monospace; font-size: xx-small;"> FLIGHT LIFE COMMAND STAFF NCO</span></div>
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<span style="font-family: "courier new" , "courier" , monospace; font-size: xx-small;">1 GUNNERY LEADER COMPUTER BRAWLING 1</span></div>
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<span style="font-family: "courier new" , "courier" , monospace; font-size: xx-small;">2 +1 DX GUN CBT GUN CBT +1 STREN 2</span></div>
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<span style="font-family: "courier new" , "courier" , monospace; font-size: xx-small;">3 PILOT +1 ST MEDICAL GAMBLING 3</span></div>
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<span style="font-family: "courier new" , "courier" , monospace; font-size: xx-small;">4 GUN COMBAT VEHICLE ADMIN TACTICS 4</span></div>
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<span style="font-family: "courier new" , "courier" , monospace; font-size: xx-small;">5 NAVIGATION TACTICS INSTRUCTION GUN CBT 5</span></div>
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<span style="font-family: "courier new" , "courier" , monospace; font-size: xx-small;">6 +1 STRENGTH PILOT +1 INTEL LEADER 6</span></div>
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<span style="font-family: "courier new" , "courier" , monospace; font-size: xx-small;">7. MANEUVER CONSTRUCTION INSTR 7</span></div>
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<span style="font-family: "courier new" , "courier" , monospace; font-size: xx-small;"> MEDICAL 8</span></div>
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<span style="font-family: "courier new"; font-size: xx-small;"> +1 PILOT-3+ DM'S +1 DM'S +1 E5+</span></div>
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<span style="font-family: "courier new"; font-size: xx-small;"> O3+ +2 E7+ </span></div>
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<span style="font-family: "courier new" , "courier" , monospace; font-size: xx-small;">NOTE: AT END OF EACH FLIGHT TERM, ROLL 1D-2 FOR EXTRA PILOT SKILL</span><br />
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<span style="font-family: "courier new"; font-size: xx-small;">ENGINEERS: THE PLAYER HAS BEEN TRAINED AS AN ENGINEER. ROLL 5+ FOR THE FOLLOWING SKILLS: GUN COMBAT, DEMO, RECON, BLADE, SURVIVAL, CONSTRUCTION.</span><br />
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<span style="font-family: "courier new"; font-size: xx-small;">MECHANIC: TRAINING PATROL BATTLE STRIKE</span><br />
<span style="font-family: "courier new"; font-size: xx-small;">SURVIVAL AUTO AUTO 4+ 4+</span><br />
<span style="font-family: "courier new"; font-size: xx-small;">DECORATION NONE NONE 10+ 10+</span><br />
<span style="font-family: "courier new"; font-size: xx-small;">PROMOTION (10+) 11+ 10+ 9+</span><br />
<span style="font-family: "courier new"; font-size: xx-small;">SKILLS 5+ 9+ 7+ 8+</span><br />
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<span style="font-family: "courier new"; font-size: xx-small;">ENGINEERING<span style="font-family: "courier new"; font-size: xx-small;">: TRAINING PATROL BATTLE CTR.INS. POL.ACT. STRIKE</span><br />
<span style="font-family: "courier new"; font-size: xx-small;">SURVIVAL 3+ 3+ 4+ 4+ 3+ 4+</span><br />
<span style="font-family: "courier new"; font-size: xx-small;">DECORATION NONE 10+ 7+ 8+ 10+ 8+</span><br />
<span style="font-family: "courier new"; font-size: xx-small;">PROMOTION (9+) 8+ 6+ 9+ 8+ 9+</span><br />
<span style="font-family: "courier new"; font-size: xx-small;">SKILLS 8+ 7+ 5+ 6+ 7+ 8+</span></span><br />
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<span style="font-family: "courier new"; font-size: xx-small;"><span style="font-family: "courier new"; font-size: xx-small;">MEDICAL: BATTLE SHORE DUTY TRAINING PATROL </span><span style="font-family: "courier new"; font-size: xx-small;"> STRIKE SIEGE</span><br />
<span style="font-family: "courier new"; font-size: xx-small;">SURVIVAL 4+ AUTO AUTO 3+ 3+ 3+</span><br />
<span style="font-family: "courier new"; font-size: xx-small;">DECORATION 10+ NONE NONE NONE 11+ NONE</span><br />
<span style="font-family: "courier new"; font-size: xx-small;">PROMOTION 6+ 6+ (7+) 7+ 6+ 8+</span><br />
<span style="font-family: "courier new"; font-size: xx-small;">SKILLS 6+ 6+ 8+ 7+ 7+ 7+</span></span><br />
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<span style="font-family: "courier new" , "courier" , monospace; font-size: xx-small;">FLIGHT SCHOOL: THE PLAYER HAS BEEN SELECTED TO ATTEND FLIGHT SCHOOL. ROLL 4+ TO RECEIVE INDICATED SKILLS: PILOT-2, NAV-1, GUN CBT-1, BLADE-1, MANEUVER-1</span></div>
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<span style="font-family: "courier new" , "courier" , monospace; font-size: xx-small;"> SPECIAL ASSIGNMENTS</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: xx-small;"> ENLISTED AND NCO'S OFFICERS</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: xx-small;">1 CROSS TRAINING CROSS TRAINING</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: xx-small;">2 SPECIALIST SCHOOL COMMAND COLLEGE</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: xx-small;">3 FLIGHT SCHOOL FLIGHT ATTACHE / AID</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: xx-small;">4 ENGINEERING SCHOOL RECRUITING</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: xx-small;">5 ENGINEERS ENGINEERS</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: xx-small;">6 OCS STAFF COLLEGE</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: xx-small;">7 OCS <strike>STAFF COLLEGE</strike></span><br />
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<span style="font-family: "courier new"; font-size: xx-small;"><span style="font-family: "courier new"; font-size: xx-small;">FLIGHT: TRAINING PATROL BATTLE RAID STRIKE</span><br />
<span style="font-family: "courier new"; font-size: xx-small;">SURVIVAL 3+ 3+ 4+ 4+ 3+</span><br />
<span style="font-family: "courier new"; font-size: xx-small;">DECORATION NONE 9+ 8+ 9+ 8+</span><br />
<span style="font-family: "courier new"; font-size: xx-small;">PROMOTION (7+) 10+ 9+ 9+ 10+</span><br />
<span style="font-family: "courier new"; font-size: xx-small;">SKILLS 7+ 6+ 5+ 5+ 6+</span></span><strike><span style="font-family: "courier new"; font-size: xx-small;"><b><br /></b></span></strike>
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<span style="font-family: "courier new" , "courier" , monospace; font-size: xx-small;">ARMY AIR CORPS GENERATION TABLES</span><br />
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<span style="font-family: "courier new" , "courier" , monospace; font-size: xx-small;"> MOS TABLE</span><br />
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<span style="font-family: "courier new" , "courier" , monospace; font-size: xx-small;"> FLIGHT MECHANIC ENGINEERING MEDICAL</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: xx-small;">1 GUN CBT GUN CBT GUN CBT GUN CBT</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: xx-small;">2 GUN COMBT VEHICLE CONSTRUCTION ADMIN</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: xx-small;"> <strike>COMPUTER</strike></span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: xx-small;">3 <strike>RECON</strike> MECHANICAL VACC SUIT BLADE</span><br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: xx-small;"> MANEUVER</span><br />
<span style="font-family: "courier new"; font-size: xx-small;">4 NAVIGATION COMPUTER COMMO COMPUTER</span><br />
<span style="font-family: "courier new"; font-size: xx-small;">5 GUNNERY ELECTRONICS COMPUTER MEDIC </span><br />
<span style="font-family: "courier new"; font-size: xx-small;">6 PILOT MECHANICAL ENGINEERING MEDIC</span><br />
<span style="font-family: "courier new"; font-size: xx-small;">7 PILOT MECHANICAL ELECTRONICS MEDICAL</span><br />
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<span style="font-family: "courier new"; font-size: xx-small;"> GENERAL ASSIGNMENT</span><br />
<span style="font-family: "courier new"; font-size: xx-small;"> ARM</span><br />
<span style="font-family: "courier new"; font-size: xx-small;"> FLIGHT MECHANICAL ENGINEERING MEDICAL</span><br />
<span style="font-family: "courier new"; font-size: xx-small;">0 COMMAND COMMAND COMMAND COMMAND</span><br />
<span style="font-family: "courier new"; font-size: xx-small;">1 COMMAND COMMAND COMMAND COMMAND</span><br />
<span style="font-family: "courier new"; font-size: xx-small;">2 COMMAND STAFF COMMAND STAFF</span><br />
<span style="font-family: "courier new"; font-size: xx-small;">3 COMMAND STAFF COMMAND STAFF</span><br />
<span style="font-family: "courier new"; font-size: xx-small;">4 STAFF STAFF STAFF STAFF</span><br />
<span style="font-family: "courier new"; font-size: xx-small;">5 STAFF STAFF STAFF STAFF</span><br />
<span style="font-family: "courier new"; font-size: xx-small;">6 SPECIAL SPECIAL SPECIAL SPECIAL</span><br />
<span style="font-family: "courier new"; font-size: xx-small;">7 SPECIAL SPECIAL SPECIAL SPECIAL</span><br />
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<span style="font-family: "courier new"; font-size: xx-small;">UNIT ASSIGNMENT</span><br />
<span style="font-family: "courier new"; font-size: xx-small;">ARM</span><br />
<span style="font-family: "courier new"; font-size: xx-small;"> FLIGHT MECHANICAL ENGINEERING MEDICAL</span><br />
<span style="font-family: "courier new"; font-size: xx-small;"> 2 STRIKE BATTLE BATTLE BATTLE</span><br />
<span style="font-family: "courier new"; font-size: xx-small;"> 3 STRIKE STRIKE POL ACT SHORE DUTY</span><br />
<span style="font-family: "courier new"; font-size: xx-small;"> 4 BATTLE PATROL PATROL TRNG</span><br />
<span style="font-family: "courier new"; font-size: xx-small;"> 5 PATROL PATROL STRIKE TRNG</span><br />
<span style="font-family: "courier new"; font-size: xx-small;"> 6 BATTLE TRNG TRNG PATROL</span><br />
<span style="font-family: "courier new"; font-size: xx-small;"> 7 TRNG STRIKE PATROL PATROL</span><br />
<span style="font-family: "courier new"; font-size: xx-small;"> 8 PATROL TRNG TRNG TRNG</span><br />
<span style="font-family: "courier new"; font-size: xx-small;"> 9 TRNG PATROL CTR INS STRIKE</span><br />
<span style="font-family: "courier new"; font-size: xx-small;">10 RAID PATROL STRIKE BATTLE</span><br />
<span style="font-family: "courier new"; font-size: xx-small;">11 BATTLE STRIKE PATROL SIEGE</span><br />
<span style="font-family: "courier new"; font-size: xx-small;">12 STRIKE BATTLE BATTLE BATTLE</span><br />
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<span style="font-family: "Courier New", Courier, monospace; font-size: xx-small;">AIR FORCE ASSIGNMENT RESOLUTION</span><br />
<span style="font-family: Courier New; font-size: xx-small;">FLIGHT</span><span style="font-family: "courier new"; font-size: xx-small;">: Patrol Training Strike Battle Siege Ctr. Ins.</span><br /><span style="font-family: "courier new"; font-size: xx-small;">SURVIVAL 3+ AUTO 4+ 4+ 3+ 3+</span><br /><span style="font-family: "courier new"; font-size: xx-small;">DECORATION 10+ NONE 9+ 8+ 10+ 11+</span><br />
<span style="font-family: "courier new"; font-size: xx-small;">PROMOTION 9+ (7+) 8+ 8+ 9+ 9+</span><br />
<span style="font-family: Courier New; font-size: xx-small;">SKILLS 8+ 6+ 7+ 7+ 8+ 7+</span><br />
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<span style="font-family: Courier New; font-size: xx-small;"><span style="font-family: Courier New; font-size: xx-small;">CREW</span><span style="font-family: "courier new"; font-size: xx-small;">: TRAIning Garrison Patrol Siege Battle Strike</span><br /><span style="font-family: "courier new"; font-size: xx-small;">SURVIVAL AUTO AUTO AUTO 3+ 3+ 4+</span><br /><span style="font-family: "courier new"; font-size: xx-small;">DECORATION NONE NONE 11+ 10+ 9+ 10+</span><br />
<span style="font-family: "courier new"; font-size: xx-small;">PROMOTION (7+) (8+) 9+ 8+ 8+ 8+</span><br />
<span style="font-family: Courier New; font-size: xx-small;">SKILLS 7+ 8+ 7+ 8+ 8+ 7+</span></span><br />
<span style="font-family: Courier New; font-size: xx-small;"><span style="font-family: Courier New; font-size: xx-small;">MEDICAL</span><span style="font-family: "courier new"; font-size: xx-small;">: Patrol Training Strike Siege Battle</span><br /><span style="font-family: "courier new"; font-size: xx-small;">SURVIVAL 3+ AUTO 3+ 3+ 3+ </span><br /><span style="font-family: "courier new"; font-size: xx-small;">DECORATION 10+ NONE 10+ 9+ 9+ </span><br />
<span style="font-family: "courier new"; font-size: xx-small;">PROMOTION 10+ (8+) 9+ 8+ 8+ </span><br />
<span style="font-family: Courier New; font-size: xx-small;">SKILLS 8+ 8+ 7+ 8+ 7+</span><br />
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<span style="font-family: Courier New; font-size: xx-small;">CONTROL</span><span style="font-family: "courier new"; font-size: xx-small;">: Patrol Training Garrison Battle Strike Siege</span><br /><span style="font-family: "courier new"; font-size: xx-small;">SURVIVAL 3+ AUTO AUTO 4+ 3+ 3+</span><br /><span style="font-family: "courier new"; font-size: xx-small;">DECORATION 9+ NONE NONE 5+ 8+ 7+</span><br />
<span style="font-family: "courier new"; font-size: xx-small;">PROMOTION 8+ (7+) (8+) 7+ 9+ 10+</span><br />
<span style="font-family: Courier New; font-size: xx-small;">SKILLS 8+ 6+ 7+<strike>)</strike> 8+ 7+ 6+</span> </span><br />
<span style="font-family: "courier new"; font-size: xx-small;">SKILLS TABLE</span><br />
<span style="font-family: "courier new"; font-size: xx-small;"> FLIGHT LIFE NCO COMMAND STAFF</span><br />
<span style="font-family: Courier New; font-size: xx-small;"> 1 PILOT MECHANIC. +1 END COMPUTER</span><br />
<span style="font-family: Courier New; font-size: xx-small;"> 2 GUN CBT TACTICS GUN CBT ADMIN</span><br />
<span style="font-family: Courier New; font-size: xx-small;"> 3 NAVIG. LEADER HVY WEAPS ELECT.</span><br />
<span style="font-family: Courier New; font-size: xx-small;"> 4 +1 DEX ADMIN LEADER MEDICAL</span><br />
<span style="font-family: Courier New; font-size: xx-small;"> 5 PILOT INSTR. TACTICS INSTR.</span><br />
<span style="font-family: Courier New; font-size: xx-small;"> 6 GUN CBT GUN CBT LEADER ADMIN</span><br />
<span style="font-family: Courier New; font-size: xx-small;"> 7</span><br />
<span style="font-family: Courier New; font-size: xx-small;"> 8</span><br />
<span style="font-family: Courier New; font-size: xx-small;"> 9</span><br />
<span style="font-family: Courier New; font-size: xx-small;">10</span><br />
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I created a few new skills for this character type:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWD8Ag7zw0WS7YUu_l776dNzo5c2WKhJ1J9HSX4GUlFWjGBWUqJGKNIu56GgvzgOtQ9d3cIhVx21aVONGkNzm4sQ2viAM-mxmgGYC2L2U5zIBbK8c6Y8DpEmw-BNINOn2f7_QiQh-Zf1pd/s1600/TravRuleSU01P5.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1167" data-original-width="1600" height="233" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWD8Ag7zw0WS7YUu_l776dNzo5c2WKhJ1J9HSX4GUlFWjGBWUqJGKNIu56GgvzgOtQ9d3cIhVx21aVONGkNzm4sQ2viAM-mxmgGYC2L2U5zIBbK8c6Y8DpEmw-BNINOn2f7_QiQh-Zf1pd/s320/TravRuleSU01P5.png" width="320" /></a></div>
General Description<br />
Construction: The individual is skilled in building things.<br />
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Specific Game Effects</div>
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In building things, (such as a bridge) the referee will set a die roll for successful completion of the job. Roll 10+ to build an object with DMs being +1 per level of expertise.</div>
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General Description</div>
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Maneuver: The individual is skilled in evasive tactics.</div>
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Specific Game Effects</div>
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When a character is being attacked by another craft, the maneuver skill level is the negative die modifier to be hit.</div>
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General Description</div>
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Resistance: The individual has the ability to resist breaking under torture.</div>
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Specific Game Effects</div>
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When a character is captured, he may be interrogated harshly. A saving throw mus be made (usually 11+) but the referee must make saving throws according to his own discretions (sic), type of torture, extent, etc. with the Resistance skill level being a positive modifier to avoid breaking.</div>
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I haven't looked at these rules since late high school. But something that jumped right out at me as I read the "resistance" effects. I'm kind of floored that I used the phrase "interrogated harshly." This is exactly the word choice that the Bush 43 administration used to justify their interrogation methods (torture) throughout his administration.Chris Strasserhttp://www.blogger.com/profile/00143672444811082459noreply@blogger.com0tag:blogger.com,1999:blog-5969096717427323430.post-78598027047756125212015-06-06T09:25:00.002-07:002022-10-18T20:29:46.994-07:00Adventure Awaits - Tonkin EmpireThis was an adventure I put together for my Traveller group. Traveller is a role-playing game set in a far-future universe where humans have populated a part of the galaxy (Solomani, Zhodani and Imperium): <br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPKYB3_QD_NHCCqcYwdqIUZt7nJwOtPPakfowscraAfRWMKMdcehIqaliiXtVYNdyqYXZMhLEGbqOUpIjDD05EZFNSx4iF7TrLebIsEJi8j_Ivp51UnmMHRWScv1RMV2Wz3sYgQggmUlZ2/s1600/TravMap01.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="259" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPKYB3_QD_NHCCqcYwdqIUZt7nJwOtPPakfowscraAfRWMKMdcehIqaliiXtVYNdyqYXZMhLEGbqOUpIjDD05EZFNSx4iF7TrLebIsEJi8j_Ivp51UnmMHRWScv1RMV2Wz3sYgQggmUlZ2/s320/TravMap01.png" width="320" /></a><br />
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<span style="text-align: center;">but as you can see here, not much of the actual galaxy:</span><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2kON02Kxq4It1elGZbVTuIJ5MlO5llSZbkARfNeVSG4V_IMKLuZxlss-eO0MyLovFEesddMb3Oq-Ka53WJ-N3H3-u0NxKgZpzn0N7txmUWvKgqqJJ1uDf9W5XQtAhCxkveE18-AmvORTq/s1600/TravMap02.png" style="clear: left; display: inline; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" height="260" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2kON02Kxq4It1elGZbVTuIJ5MlO5llSZbkARfNeVSG4V_IMKLuZxlss-eO0MyLovFEesddMb3Oq-Ka53WJ-N3H3-u0NxKgZpzn0N7txmUWvKgqqJJ1uDf9W5XQtAhCxkveE18-AmvORTq/s320/TravMap02.png" width="320" /></a><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhk2q9EwaenUmhXABbezFwpSlVCw2zj3OFeOoWQFfPTIC2pISvbdRu4ibo6hAP3tXHjudlT0Gg-yqomwjAiMygz24VxhT4w8Glhle4MyVI5CGijvFtBaq4b1c55ls7lmT_-SXgwvoHjUsKE/s1600/TravMap03.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhk2q9EwaenUmhXABbezFwpSlVCw2zj3OFeOoWQFfPTIC2pISvbdRu4ibo6hAP3tXHjudlT0Gg-yqomwjAiMygz24VxhT4w8Glhle4MyVI5CGijvFtBaq4b1c55ls7lmT_-SXgwvoHjUsKE/s320/TravMap03.png" width="220" /></a>On the planet Kardin in the Darrian Subsector (see left), I created an adventure based around an ancient, long-gone civilization called the Tonkin Empire. They built pyramids and were kind of a mashup of Aztecs, Egyptians & Droyne.<br />
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I want to pause here to note that all of the maps shown are from the Traveller Map project: <a href=" www.travellermap.com" target="_blank"> www.travellermap.com</a> and that all references to Traveller are trademarks of and copyright by Far Future Enterprises.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWcoOId3XV9Xh9r-KEN_woaD41NyPxIinyxlnM_oq86S89zaKBLNNCm0kl0uqo5U7M2DWBNHw_e8zFo9kEWSEQoL5cpLgdnELyzhfSffy6cmOr2nsVEH8m_tghtSZziN1I4FdIMrDr3l7l/s1600/Tonkin01.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWcoOId3XV9Xh9r-KEN_woaD41NyPxIinyxlnM_oq86S89zaKBLNNCm0kl0uqo5U7M2DWBNHw_e8zFo9kEWSEQoL5cpLgdnELyzhfSffy6cmOr2nsVEH8m_tghtSZziN1I4FdIMrDr3l7l/s320/Tonkin01.png" width="246" /></a>This page sets up the adventure generally. It doesn't seem to dive too deeply into the history of the Tonkins or their empire. The text reads:<br />
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<span face=""trebuchet ms" , sans-serif" style="font-size: x-small;">THE TONKIN EMPIRE</span><br />
<span face=""trebuchet ms" , sans-serif" style="font-size: x-small;">The Pyramid - This huge structure was built thousands of years ago by a primitive culture. Their empire spanned for hundreds of kilometers, and this pyramid is surrounded by walls of trees that have taken the place of the stone wall (10' high) that once surrounded it, and is now crumbled.</span><br />
<span face=""trebuchet ms" , sans-serif" style="font-size: x-small;"><br /></span>
<span face=""trebuchet ms" , sans-serif" style="font-size: x-small;">The pyramid stands 109.5 meters high, and on the north face, is a long flight of stairs that leads to a flat level top. On the face fo this is a smaller 3 meter platform which also has a flight of stairs. The top of this section appears to be an altar. The stairs have a light gray dust on them about a mm thick now, but as the base, it is about 2 cms thick. (this is volcanic ash, and anyone with geologic skill will be able to point this out.) The ash comes from the volcano to the north. It must have erupted millenia ago and covered the civilization in ash which has since settled, and dispersed. (The volcano appears extince now, but on a roll of 13+ (DMs +2 if recent earthquake), it may begin doing something. (see table.) Roll once per week. The whole west and north faces are covered with ivy. On the west face about 6.5 meters above the ground is a stone door set in the center of that face. It can be detected on an 8+ if carefully looked for. The stairs can be detected on a 4+ if looked for. Using either thing will require 3D rounds of clearing. DMs -1 per strength point over 11 used.</span><br />
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I'm not sure what the point of the pyramid was. There are many pages relating to this adventure, but why the heck they'd want to search for this is not clear. Below is the drawing I did of the pyramid:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXumTvznc_gG2dyk-m8iRFMCMyAoOzvUGs7IC3pHIvxIFB4cBvFJdgb3OJTIY1lITtvjd54WWndX73kzesV7lsaKQhlZ8nKq7gZpVrsdYJJ8Gtthi0L1ZPwG6hNM-WouMzklLbd1dL9INf/s1600/Tonkin11.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXumTvznc_gG2dyk-m8iRFMCMyAoOzvUGs7IC3pHIvxIFB4cBvFJdgb3OJTIY1lITtvjd54WWndX73kzesV7lsaKQhlZ8nKq7gZpVrsdYJJ8Gtthi0L1ZPwG6hNM-WouMzklLbd1dL9INf/s320/Tonkin11.png" width="246" /></a></div>
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as well as the surrounding area (I think these are all related, since they were found together):<br />
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They start out country-scale, then move in somewhat and finally end at a scale of 1 square = 1 meter (next to the starport).<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtiprgNNvFyzKDlxHEpixdu95kvzLu0C28W1op6SpVCWmgCkRT4K3N7F56RQ7kSznyTEfg8OidbqxSh70XbQ-gFeZUik5ogO9vgj5r7IhqJoGv_9yLh9FSJptG2y2ympj2E2i6y-iqueiR/s1600/Tonkin09.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtiprgNNvFyzKDlxHEpixdu95kvzLu0C28W1op6SpVCWmgCkRT4K3N7F56RQ7kSznyTEfg8OidbqxSh70XbQ-gFeZUik5ogO9vgj5r7IhqJoGv_9yLh9FSJptG2y2ympj2E2i6y-iqueiR/s320/Tonkin09.png" width="247" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjlcv-YH82MAh3gwBJ7xfXPk7u92ku3Ewn5KqdwWZi-lTCFDuQoJOCrH1Rb_Wf3FP3joOj6vWsbyEHJc0XvqLbNPDm9znBJl5-u5RBmjenK_KDyRebCx6iCgcJ6U7D6w4dJKDFB8cbO1b-/s1600/Tonkin02.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjlcv-YH82MAh3gwBJ7xfXPk7u92ku3Ewn5KqdwWZi-lTCFDuQoJOCrH1Rb_Wf3FP3joOj6vWsbyEHJc0XvqLbNPDm9znBJl5-u5RBmjenK_KDyRebCx6iCgcJ6U7D6w4dJKDFB8cbO1b-/s320/Tonkin02.png" width="246" /></a></div>
Tying these all together isn't easy. The coastlines don't match up for one thing. The middle map doesn't have much to say about things. In the top margin is a notation that the direction to the right of the picture (as shown) is north, that the city is off to the northeast and that 1 square = 1 km. In the bottom margin, it says:<br />
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ATV SPEED:<br />
50 ROADS, PLAIN, CLEAR, SCRUB<br />
20 WOODS<br />
30 HILLS, MTS.<br />
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Walking<br />
3 [squares] = 4 km per hour on all terrain<br />
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Swimming<br />
1 km / hr<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4K6XTS_tSi4au-M43F0DqmwXX3v2fHKpqtwBmgBRjvxplU2-gnyv2Yf5skfG2FyldyE-zUh67PFT16r_v-Yvxjtf7mwwSi7guMGjlET597yoTpnkQuJrnXDnc7qHkfYL4npjQO34dci2y/s1600/Tonkin03.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4K6XTS_tSi4au-M43F0DqmwXX3v2fHKpqtwBmgBRjvxplU2-gnyv2Yf5skfG2FyldyE-zUh67PFT16r_v-Yvxjtf7mwwSi7guMGjlET597yoTpnkQuJrnXDnc7qHkfYL4npjQO34dci2y/s320/Tonkin03.png" width="252" /></a>This detailed map makes the least sense of all. It takes one of the 10 km squares above and shows a portion of it as a 200 sq m section. I think each building is shown with the number of residents in each. Kardin's Planetary sequence number is: E553123-6<br />
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Which translates to a small planet, about 5000 miles in diameter and a tiny population (the 1), which means a permanent population between 10 and 99 people. The planet has a thin atmosphere and is 30% water. The text states:<br />
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Residents of this planet make most of their living from farming a small distance out of the town (about 1 kilometer away). About 5 make a living fishing. They also raise a type of cow called a Retola. It is about 4 feet high at the shoulder and weights 1 ton.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSoq3S5CdONDAfwU2GiRdAVMI0LrsMvUdlL-qfbJ7n5epQbIaUwth9LvXX8enrbUUYJ3DmKClkNVdEE_0wI53O-f48y4PegmPI1sTsAfsnvh-FAGw9MPa4qQ0LtIBQPchZ7pxCSI64v30u/s1600/Tonkin04.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSoq3S5CdONDAfwU2GiRdAVMI0LrsMvUdlL-qfbJ7n5epQbIaUwth9LvXX8enrbUUYJ3DmKClkNVdEE_0wI53O-f48y4PegmPI1sTsAfsnvh-FAGw9MPa4qQ0LtIBQPchZ7pxCSI64v30u/s320/Tonkin04.png" width="246" /></a><br />
Next is an alien race I developed for the planet that was a non-standard one. It's brief, but contains its own method of generation as well as a special set of character types for them to be.<br />
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<b>Correns</b>: These are large lizard-like humanoid beings, generally known by their great strength. They stand over 6 1/2 feet high when mature - 10 years old. They only live to 50 years old however due to a metabolism that is half as fast as a human [edit: I think I meant twice]. They are regarded as a minor race, and have only colonized a small cluster of planets just rimward to the Imperium.<br />
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<b>THEIR STATISTICS</b><br />
The Correns do not use conventional die rolling procedures, because of their different musculature, and body metabolism.<br />
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<b>STRENGTH</b>: 1D+8 (Racial max of 20)<br />
<b>ENDURANCE</b>: 2D+3 (Max of 22)<br />
<b>DEXTERITY</b>: 1D+4 (Max of 12)<br />
<b>INTELLIGENCE</b>: 1D+5 (Max of 13)<br />
<b>EDUCATION</b>: 1D+2 (No maximum)<br />
<b>SOCIAL STATUS</b>: 2D (* 1D+2 to Imperial Citizens) (No maximum except to Imperials)<br />
<br />
* may never exceed or equal racial social status because of the low esteem the Imperials have for this race.<br />
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<b>ENLISTMENT</b><br />
At age 10 a Corren becomes mature and ready to set out on his own. The following tables detail this. Since Correns have a highly regimented society, there are only a few different types of Correns. They include Nobles, Workers, and Soldiers.<br />
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<span style="font-family: "courier new" , "courier" , monospace;"> Noble** Soldier Worker</span><br />
<span style="font-family: "courier new" , "courier" , monospace;">Survival: 4+ 6+ 5+</span><br />
<span style="font-family: "courier new" , "courier" , monospace;">DM +1 if: Intel 9+ Stren 6+ Endur 6+</span><br />
<span style="font-family: "courier new" , "courier" , monospace;">Recognition: 10+ 9+ 11+</span><br />
<span style="font-family: "courier new" , "courier" , monospace;">DM +2 if: Soc Stat 12+ Intel 8+ Stren 8+</span><br />
<span style="font-family: "courier new" , "courier" , monospace;">Continue: 4+ 5+ 3+</span><br />
<span style="font-family: "courier new" , "courier" , monospace;"><br /></span><span style="font-family: inherit;">** Open only to characters with an 11+ social status.</span><br />
<span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;">Recognition enables a character to pick one skill from any option open to him in his class.</span><br />
<span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;">These last few sheets are the animal encounter sheets that I developed for the planet when the adventurers decided to go exploring across the world.</span><br />
<span style="font-family: inherit;"><br /></span>
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Roll a 7<br />
EVENT - Storm. A heavy rainstorm with Lightning. Due to magnetic atmospheric qualities, a moving vehicle has an 11+ chance to be struck. If the people aren't grounded, they suffer 1D6+2 hits, and the vehicle must be repaired where it was hit. On a 10+, the storm is abnormally heavy and has swollen the stream to flood the road creating mud that bogs down vehicles on 9+. DMS +2 if high ground pressure -2 if low. In any event mud will form and bog down on a 12+.<br />
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Roll a 2<br />
EVENT - Unnoticed ditch. The vehicle will drive into it on a 10+. DM's -1 per 2 levels of Vehicle skill. If it falls in, the axel (sic) will break on a 9+, and will have to be repaired.<br />
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<span style="font-family: inherit;">This sheet is a series of encounters and actions that can befall the adventurers.</span><br />
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<u>Woods, Mts., Hills - Special Encounters</u></div>
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1. Tonkin Empire Discovered - There is a large pyriamid (sic) shaped temple, vines growing over the whole thing, and crumbling. (see map)</div>
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2. Hunters (human) - three hunters mistake characters for animals on an 8+, or they decide to hunt them anyway on a 10+.</div>
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3. Earthquake - all characters throw DX- to stay up. If on ground, 12+, the fault opens under the vehicle, 10+ it falls 20 ft. down, -1 per vehicle expertise</div>
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4. Small tribe of intelligent lizards - they could 10+ tell where to find the empire. (they give +2 on encounter charts.)</div>
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5. Engine malfunction - must be repaired. Takes 3D rounds to repair, -1 per mechanic skill.</div>
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6. Compass malfunction - unusual magnetic disturbance has spun the compass needle wildly. Characters are automatically lost (Roll 1D8 for random direction.) See chart (compass rose in lower right)</div>
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<br />Chris Strasserhttp://www.blogger.com/profile/00143672444811082459noreply@blogger.com0tag:blogger.com,1999:blog-5969096717427323430.post-38251412253294555372015-05-26T19:45:00.000-07:002015-05-26T20:03:38.123-07:00Who Needs Rules - Random AdventuresI recently <a href="http://betweenbooks.com/wordpress/" target="_blank">bought</a> the D&D 5e <a href="http://dnd.wizards.com/products/tabletop-games/rpg-products/dungeon-masters-guide?x=dnd/products/dndacc/dmg" target="_blank">Dungeon Master's</a> Guide. It's a very cool book, and I've spent a lot of time dreaming of the day when I'll be able to put its contents into action. With any luck, that'll be before WotC release 6e!<br />
<br />
One of the sections that I found particularly intriguing was the random adventure tables. With these tables, it's possible to create a nearly infinite range of adventures. Some of them would be awesome books and / or movies. They suggest rolling and accepting the results or using the ideas as a jumping off point for your own adventures.<br />
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But something was nagging at me. I recalled way back in the early 80s that I had compiled a set of tables to help me with my campaign. I must have experienced writer's block from time to time and decided to come up with a method to me. After a little digging, I found my tables. Here they are!<br />
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<tr><td class="tr-caption" style="text-align: center;">Page 1</td></tr>
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Dungeons can be rolled randomly in any manner desired, or specifically created.<br />
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<span style="font-family: Courier New, Courier, monospace;">Table A - Location</span><br />
<span style="font-family: Courier New, Courier, monospace;">01 - 08 In a single house **</span><br />
<span style="font-family: Courier New, Courier, monospace;">09 - 13 In a tharp **</span><br />
<span style="font-family: Courier New, Courier, monospace;">14 - 27 In a hamlet **</span><br />
<span style="font-family: Courier New, Courier, monospace;">28 - 39 In a village **</span><br />
<span style="font-family: Courier New, Courier, monospace;">40 - 51 In a town **</span><br />
<span style="font-family: Courier New, Courier, monospace;">52 - 63 In a city **</span><br />
<span style="font-family: Courier New, Courier, monospace;">64 - 75 In a castle *</span><br />
<span style="font-family: Courier New, Courier, monospace;">76 - 99 In ruins (see sub table A1)</span><br />
<span style="font-family: Courier New, Courier, monospace;">00 Special (see sub table A5)</span><br />
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** see sub table A3<br />
* see sub table A2<br />
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=========<br />
<span style="font-family: Courier New, Courier, monospace;">Sub Table A1 - Ruins</span><br />
<span style="font-family: Courier New, Courier, monospace;">01 - 20 Village **</span><br />
<span style="font-family: Courier New, Courier, monospace;">21 - 30 City **</span><br />
<span style="font-family: Courier New, Courier, monospace;">31 - 70 Castle *</span><br />
<span style="font-family: Courier New, Courier, monospace;">71 - 80 Shrine *</span><br />
<span style="font-family: Courier New, Courier, monospace;">81 - 00 Tomb *</span><br />
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** see sub table A3<br />
* see sub table A2<br />
=========<br />
<span style="font-family: Courier New, Courier, monospace;">Sub Table A2 (see sub table A4)</span><br />
<span style="font-family: Courier New, Courier, monospace;">01 - 30 no dungeon levels</span><br />
<span style="font-family: Courier New, Courier, monospace;">31 - 00 has dungeon levels</span><br />
=========<br />
<span style="font-family: Courier New, Courier, monospace;">Sub Table A3 (see sub table A4)</span><br />
<span style="font-family: Courier New, Courier, monospace;">01 - 70 no dungeon levels</span><br />
<span style="font-family: Courier New, Courier, monospace;">71 - 00 dungeon levels</span><br />
DRMs:<br />
house = -20<br />
tharp = -15<br />
hamlet = -10<br />
village = -5<br />
town = -0<br />
city = +5<br />
=========<br />
<span style="font-family: Courier New, Courier, monospace;">Sub Table A4 (see sub table A5c)</span><br />
<span style="font-family: Courier New, Courier, monospace;">Dungeon Levels</span><br />
<span style="font-family: Courier New, Courier, monospace;">house 1 - 2</span><br />
<span style="font-family: Courier New, Courier, monospace;">tharp 1 - 3</span><br />
<span style="font-family: Courier New, Courier, monospace;">hamlet 1 - 4</span><br />
<span style="font-family: Courier New, Courier, monospace;">village 1 - 6 (1 - 8)</span><br />
<span style="font-family: Courier New, Courier, monospace;">town 1 - 8</span><br />
<span style="font-family: Courier New, Courier, monospace;">city 1 - 10 (1 - 20)</span><br />
<span style="font-family: Courier New, Courier, monospace;">castle 1 - 12 (3 - 18)</span><br />
<span style="font-family: Courier New, Courier, monospace;">shrine 1 - 4</span><br />
<span style="font-family: Courier New, Courier, monospace;">tomb 1 - 2</span><br />
[numbers in () refers to the ruined state]<br />
=========<br />
<span style="font-family: Courier New, Courier, monospace;">Sub Table A5 - Special</span><br />
<span style="font-family: Courier New, Courier, monospace;">1 - 2 On another plane</span><br />
<span style="font-family: Courier New, Courier, monospace;">3 - 10 Under water</span><br />
<span style="font-family: Courier New, Courier, monospace;">11 - 18 Out at sea</span><br />
<span style="font-family: Courier New, Courier, monospace;">19 In a spaceship ***</span><br />
<span style="font-family: Courier New, Courier, monospace;">20 In a modern city ***</span><br />
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*** see chart A5a for conditions<br />
=========<br />
<span style="font-family: Courier New, Courier, monospace;">Sub Table A5a</span><br />
<span style="font-family: Courier New, Courier, monospace;">1 - 2 Embedded in a mountain</span><br />
<span style="font-family: Courier New, Courier, monospace;">3 - 6 Under volcanic ash or dirt</span><br />
<span style="font-family: Courier New, Courier, monospace;">7 Inside a cavern</span><br />
<span style="font-family: Courier New, Courier, monospace;">8 - 9 Under water</span><br />
<span style="font-family: Courier New, Courier, monospace;">10 In a crater</span><br />
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[refer to sub table A5b]<br />
=========<br />
<span style="font-family: Courier New, Courier, monospace;">Sub Table A5b Ship City</span><br />
<span style="font-family: Courier New, Courier, monospace;">Fully function + 1 - 3 1 - 2 </span><br />
<span style="font-family: Courier New, Courier, monospace;">Partially function + 4 - 12 3 - 6</span><br />
<span style="font-family: Courier New, Courier, monospace;">Total non function + 13 - 20 7 - 20</span><br />
+ see sub table A5c<br />
=========<br />
<span style="font-family: Courier New, Courier, monospace;">Sub Table A5c Ship City</span><br />
<span style="font-family: Courier New, Courier, monospace;">Totally deserted 1 - 10 1 - 17</span><br />
<span style="font-family: Courier New, Courier, monospace;">Partially deserted 11 - 16 18 - 19</span><br />
<span style="font-family: Courier New, Courier, monospace;">Totally inhabited 17 - 20 20</span><br />
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<tr><td class="tr-caption" style="text-align: center;">Page 2</td></tr>
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<span style="font-family: Courier New, Courier, monospace;">Table B - Goal of the Adventure</span><br />
<span style="font-family: Courier New, Courier, monospace;">01 - 30 Destroy a creature *</span><br />
<span style="font-family: Courier New, Courier, monospace;">31 - 40 Find location of a creature *</span><br />
<span style="font-family: Courier New, Courier, monospace;"> 01 - 75 destroy</span><br />
<span style="font-family: Courier New, Courier, monospace;"> 76 - 00 let live</span><br />
<span style="font-family: Courier New, Courier, monospace;">41 - 50 Rescue creature *</span><br />
<span style="font-family: Courier New, Courier, monospace;">51 - 60 Destroy an object **</span><br />
<span style="font-family: Courier New, Courier, monospace;">61 - 69 Find location of an object **</span><br />
<span style="font-family: Courier New, Courier, monospace;"> 01 - 50 destroy</span><br />
<span style="font-family: Courier New, Courier, monospace;"> 51 - 00 save</span><br />
<span style="font-family: Courier New, Courier, monospace;">70 - 75 Guard object **</span><br />
<span style="font-family: Courier New, Courier, monospace;">76 - 00 Get an object **</span><br />
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* see sub table B1<br />
** see sub table B2<br />
=========<br />
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<span style="font-family: Courier New, Courier, monospace;">Sub Table B1 - Creatures</span><br />
<span style="font-family: Courier New, Courier, monospace;">01 - 05 Fighter</span><br />
<span style="font-family: Courier New, Courier, monospace;">06 - 17 Magic User (MU)</span><br />
<span style="font-family: Courier New, Courier, monospace;">18 - 23 Cleric</span><br />
<span style="font-family: Courier New, Courier, monospace;">24 - 25 Thief</span><br />
<span style="font-family: Courier New, Courier, monospace;">26 - 27 Paladin (Anti)</span><br />
<span style="font-family: Courier New, Courier, monospace;">28 - 29 Ranger</span><br />
<span style="font-family: Courier New, Courier, monospace;">30 - 39 Merchant</span><br />
<span style="font-family: Courier New, Courier, monospace;">40 - 47 Pilgrim</span><br />
<span style="font-family: Courier New, Courier, monospace;">48 - 49 Druid</span><br />
<span style="font-family: Courier New, Courier, monospace;">50 - 69 Woman</span><br />
<span style="font-family: Courier New, Courier, monospace;">70 - 88 Dragon(s)</span><br />
<span style="font-family: Courier New, Courier, monospace;">89 - 94 Giant(s)</span><br />
<span style="font-family: Courier New, Courier, monospace;">95 - 98 Undead</span><br />
<span style="font-family: Courier New, Courier, monospace;"> 99 Demon</span><br />
<span style="font-family: Courier New, Courier, monospace;"> 00 God or demigod</span><br />
=========<br />
<span style="font-family: Courier New, Courier, monospace;">Sub Table B2 - Objects ***</span><br />
<span style="font-family: Courier New, Courier, monospace;">Roll 1 - 40 (d20 & d2)</span><br />
<span style="font-family: Courier New, Courier, monospace;">1 - 8 Spear</span><br />
<span style="font-family: Courier New, Courier, monospace;">9 - 20 Sword</span><br />
<span style="font-family: Courier New, Courier, monospace;">21 - 30 Scroll</span><br />
<span style="font-family: Courier New, Courier, monospace;">31 - 33 Ring</span><br />
<span style="font-family: Courier New, Courier, monospace;">34 Dagger</span><br />
<span style="font-family: Courier New, Courier, monospace;">35 - 36 Gem +</span><br />
<span style="font-family: Courier New, Courier, monospace;">37 Bottle +</span><br />
<span style="font-family: Courier New, Courier, monospace;">38 Relic</span><br />
<span style="font-family: Courier New, Courier, monospace;">39 Artifact</span><br />
<span style="font-family: Courier New, Courier, monospace;">40 Book +</span><br />
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+ see sub table B2a<br />
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*** Consult DM guide for magical properties<br />
=========<br />
<span style="font-family: Courier New, Courier, monospace;">Sub Table B2a - Properties</span><br />
<span style="font-family: Courier New, Courier, monospace;">01 - 50 Has demon or some such inside</span><br />
<span style="font-family: Courier New, Courier, monospace;">51 - 00 Contains life power of a lich</span><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcIRkPfwbZlL_fhMHD0riwDQWYHLYLK5W6xOBlZJ57dUEMlKPWj-NOYA7xXFB5r3C7dWeLQnPW34M-3BjN70pyjYWKQlT9C0NcnCE9I8kWJAH5K46NvPWtaqDkl_BRRcJaeJuJfU-LKIYc/s1600/RandEnc03.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcIRkPfwbZlL_fhMHD0riwDQWYHLYLK5W6xOBlZJ57dUEMlKPWj-NOYA7xXFB5r3C7dWeLQnPW34M-3BjN70pyjYWKQlT9C0NcnCE9I8kWJAH5K46NvPWtaqDkl_BRRcJaeJuJfU-LKIYc/s320/RandEnc03.png" width="233" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Let's test some ideas!</td></tr>
</tbody></table>
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1. CASTLE WITH 10 LEVELS -- DESTROY A MU<br />
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2. A VILLAGE WITH A DEMI-GOD INTERFERING -- TO GET THE RING OF POWER (A +3 PROTECTION RING, MAGIC RESISTANCE 60%, REGENERATION 2 HP / RND, HUMAN CONTROL AND R LIMITED WISHES) HELD BY A CLERIC<br />
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3. A TOWN WITH SIX LEVELS BELOW IT -- DESTROY A DRAGON<br />
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I've got to say that compared to the new DM Guide, these are some super lame ideas. Typically quests were the order of the day. Although we were pretty well-versed in fantasy and science fiction literature, I really did not show much imagination in coming up with these adventures. Oh sure, they'd probably work fine in a pinch, but they could easily lead to crazy events way out of scope of the characters. In the end, I don't think these were ever put into play.Chris Strasserhttp://www.blogger.com/profile/00143672444811082459noreply@blogger.com0tag:blogger.com,1999:blog-5969096717427323430.post-72594807627468353422014-02-21T21:41:00.000-08:002014-02-21T21:41:22.029-08:00Characters Characters - Alton the Brave<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhyphenhypheniGO1Lt927G_ICvT9BtTomR3APcNj1cDh-WjfM3wst21Cta6JdFD00Dv9PybBk0xE5bP7lStCjhofRGChVrR-xUOzEJZaY5BodBEe4EV1SXrKQeeQOcrHBihyO1jOOsn3gb-I-wp0zDY/s1600/AltonBrave.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhyphenhypheniGO1Lt927G_ICvT9BtTomR3APcNj1cDh-WjfM3wst21Cta6JdFD00Dv9PybBk0xE5bP7lStCjhofRGChVrR-xUOzEJZaY5BodBEe4EV1SXrKQeeQOcrHBihyO1jOOsn3gb-I-wp0zDY/s1600/AltonBrave.png" height="320" width="246" /></a>I wish that I had date-stamped these characters so I could have a better sense of the timelime for them. It's my recollection that Alton was a fairly early character in playing AD&D, which would place him somewhere around 1979 or 1980.<br />
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For some reason, there's not a lot of information on the type of character he was. It appears he might have been a halfling because it's one of the languages in his repertoire.<br />
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Also, I notice that I "encrypted" his alignment (the second thing down after his name: KWEGXYKHCYU<br />
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This is completely stupid. For one, it's just a straight alphabetical letter swap and anyone could have figured out the meaning with a minimum of effort. For another, one of the languages in the list is clearly "CE" (hmmm...what could that mean)!<br />
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I guess it was just casual lookers that this was intended to thwart. I can't see that he was actually a halfling because it's not listed and he's 5' 11" and 200 lbs. Hardly hobbit-sized. He was probably human. If he was an early character, it would have been before my streak of half-orc fighters.<br />
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Finally, the swirly thing at the top is probably my feeble attempt at a decorative emblem for him. I probably played him in my friend Chris Keil's campaign.Chris Strasserhttp://www.blogger.com/profile/00143672444811082459noreply@blogger.com0tag:blogger.com,1999:blog-5969096717427323430.post-3647597816447103592012-10-02T19:04:00.001-07:002017-12-28T06:57:15.202-08:00Who Needs Rules - RumorsI hadn't meant to, but I took the summer off. It was a busy one and time flew by. Now I want to get back to updating the archive.
As I mentioned before, I was always making charts and tables for something or other. This one was one of my favorites. I was always looking for a quick way to create an adventure and this seemed to be a good one.
Leo Tolstoy <a href="http://www.goodreads.com/quotes/57886-all-great-literature-is-one-of-two-stories-a-man">said</a> that in all of literature there are only two stories: "A man goes on a journey" and "A stranger comes to town." Since my characters are by definition always on a journey, it was my job to produce the events that gave the trip meaning and interest.
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2eg1PJ5ALxMSsYKoOCIgtJIm-f2kVRCFefvMxUhRxPxbWp-moFb1rQ-BeI9jrYg-be64JaoXfnur6mHiKeMfSTaAX2yBcbf0bkaXxEHXrHb1160kxJJXYdScQxcFlrDVns10J0YSkCgpG/s1600/Scan12-10-02+2129.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2eg1PJ5ALxMSsYKoOCIgtJIm-f2kVRCFefvMxUhRxPxbWp-moFb1rQ-BeI9jrYg-be64JaoXfnur6mHiKeMfSTaAX2yBcbf0bkaXxEHXrHb1160kxJJXYdScQxcFlrDVns10J0YSkCgpG/s400/Scan12-10-02+2129.JPG" width="292" /></a><span name="courier new" style="font-family: "courier new" , "courier" , monospace;">
A. <u>Type of Rumor</u></span></div>
<span name="courier new" style="font-family: "courier new" , "courier" , monospace;">01-14 DRAGON</span><br />
<span name="courier new" style="font-family: "courier new" , "courier" , monospace;">15-29 ADVENTURERS</span><br />
<span name="courier new" style="font-family: "courier new" , "courier" , monospace;">30-44 EVENT</span><br />
<span name="courier new" style="font-family: "courier new" , "courier" , monospace;">45-59 WEREWOLVES</span><br />
<span name="courier new" style="font-family: "courier new" , "courier" , monospace;">60-74 VAMPIRE</span><br />
<span style="font-family: "courier new" , "courier" , monospace;">75-89 MISC.</span><br />
<span style="font-family: "courier new" , "courier" , monospace;">90-00 EVENT</span><br />
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<span style="font-family: "courier new" , "courier" , monospace;">B. <u>Dragon</u></span><br />
<span style="font-family: "courier new" , "courier" , monospace;">01-16 RAIDED TOWN TO NORTH</span><br />
<span style="font-family: "courier new" , "courier" , monospace;">17-33 ATTACKED TRAVELLERS</span><br />
<span style="font-family: "courier new" , "courier" , monospace;">34-50 HAS HUGE TREASURE</span><br />
<span style="font-family: "courier new" , "courier" , monospace;">51-67 CAPTURED LOCAL RULER'S DAUGHTER</span><br />
<span style="font-family: "courier new" , "courier" , monospace;">68-84 ALMOST KILLED BY KNIGHT</span><br />
<span style="font-family: "courier new" , "courier" , monospace;">85-95 IS NEARING THE TOWN</span><br />
<span style="font-family: "courier new" , "courier" , monospace;">96-00 PASSED OVERHEAD YESTERDAY</span><br />
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<span style="font-family: "courier new" , "courier" , monospace;">C. <u>Adventurers</u></span><br />
<span style="font-family: "courier new" , "courier" , monospace;">01-20 ATTACKED BY DRAGON</span><br />
<span style="font-family: "courier new" , "courier" , monospace;">21-44 FOUND DUNGEON TO SOUTH</span><br />
<span style="font-family: "courier new" , "courier" , monospace;">42-62 HAVE GREAT MAGICAL ITEMS</span><br />
<span style="font-family: "courier new" , "courier" , monospace;">63-73 FOUND A PLATINUM MINE</span><br />
<span style="font-family: "courier new" , "courier" , monospace;">74-84 KILLED A DRAGON</span><br />
<span style="font-family: "courier new" , "courier" , monospace;">85-00 KILLED A RULER IN EAST TOWN</span><br />
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<span style="font-family: "courier new" , "courier" , monospace;">D. <u>Event</u></span><br />
<span style="font-family: "courier new" , "courier" , monospace;">01-16 EARTHQUAKE</span><br />
<span style="font-family: "courier new" , "courier" , monospace;">17-33 FIRE</span><br />
<span style="font-family: "courier new" , "courier" , monospace;">34-50 STORM</span><br />
<span style="font-family: "courier new" , "courier" , monospace;">51-67 HURRICANE</span><br />
<span style="font-family: "courier new" , "courier" , monospace;">68-84 TWISTER</span><br />
<span style="font-family: "courier new" , "courier" , monospace;">85-00 TIDAL WAVE</span><br />
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<span style="font-family: "courier new" , "courier" , monospace;">E. <u>Werewolves</u></span><br />
<span style="font-family: "courier new" , "courier" , monospace;">01-12 TOWN [PLAGUED] BY THEM TO EAST</span><br />
<span style="font-family: "courier new" , "courier" , monospace;">13-25 PERSON IN TOWN [IS] ONE</span><br />
<span style="font-family: "courier new" , "courier" , monospace;">27-39 KILLING FARMERS</span><br />
<span style="font-family: "courier new" , "courier" , monospace;">40-52 BIT ANOTHER PERSON</span><br />
<span style="font-family: "courier new" , "courier" , monospace;">53-65 TRAVELING IN A PACK</span><br />
<span style="font-family: "courier new" , "courier" , monospace;">66-78 KILLED BY ADVENTURERS</span><br />
<span style="font-family: "courier new" , "courier" , monospace;">79-91 ATTACKED A VAMPIRE</span><br />
<span style="font-family: "courier new" , "courier" , monospace;">92-00 STARTING TO APPEAR EVEN WHEN NO MOON</span><br />
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<span style="font-family: "courier new" , "courier" , monospace;">F. <u>Vampire</u></span><br />
<span style="font-family: "courier new" , "courier" , monospace;">01-16 ATTACKED [A] PERSON [TO THE] SOUTH</span><br />
<span style="font-family: "courier new" , "courier" , monospace;">17-32 HAS THREE WOMAN AS SLAVES</span><br />
<span style="font-family: "courier new" , "courier" , monospace;">33-49 FLEW INTO THE INN</span><br />
<span style="font-family: "courier new" , "courier" , monospace;">50-66 BIT AN INNKEEPER</span><br />
<span style="font-family: "courier new" , "courier" , monospace;">67-83 WAS KILLED BY ADVENTURERS</span><br />
<span style="font-family: "courier new" , "courier" , monospace;">93-00 DISPERSED BY A CLERIC</span><br />
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One of the first things I notice about my table are the various division problems at the top. It appears that I was figuring the integer spacing for even distributions of all the adventure results. Looking back on this, the chart creates all sorts of oddities. For instance, there's a 4.8% chance to hear about a tidal wave happening at any given moment I decide to roll for a rumor (seems high considering there is only one or two a year in our world). Also, there are some holes: What happens with the Vampire chart if one rolls an 84-92?
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Additionally, I'm wondering about why my rumors to {compass direction} were specified to a single direction. I should have included ANOTHER chart to indicate the point on the rosette where the rumor was taking place:
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<span style="font-family: "courier new" , "courier" , monospace;">G. <u>Compass Direction</u></span><br />
<span style="font-family: "courier new" , "courier" , monospace;">01-06 N </span><br />
<span style="font-family: "courier new" , "courier" , monospace;">07-12 NNE </span><br />
<span style="font-family: "courier new" , "courier" , monospace;">13-18 NE </span><br />
<span style="font-family: "courier new" , "courier" , monospace;">19-24 ENE </span><br />
<span style="font-family: "courier new" , "courier" , monospace;">25-30 E </span><br />
<span style="font-family: "courier new" , "courier" , monospace;">31-36 ESE </span><br />
<span style="font-family: "courier new" , "courier" , monospace;">37-42 SE </span><br />
<span style="font-family: "courier new" , "courier" , monospace;">43-48 SSE </span><br />
<span style="font-family: "courier new" , "courier" , monospace;">49-54 S </span><br />
<span style="font-family: "courier new" , "courier" , monospace;">55-60 SSW </span><br />
<span style="font-family: "courier new" , "courier" , monospace;">61-66 SW </span><br />
<span style="font-family: "courier new" , "courier" , monospace;">67-72 WSW </span><br />
<span style="font-family: "courier new" , "courier" , monospace;">73-78 W </span><br />
<span style="font-family: "courier new" , "courier" , monospace;">79-84 WNW </span><br />
<span style="font-family: "courier new" , "courier" , monospace;">85-90 NW </span><br />
<span style="font-family: "courier new" , "courier" , monospace;">91-96 NNW </span><br />
<span style="font-family: "courier new" , "courier" , monospace;">97-00 Roll Again </span><br />
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Finally, I'd like to point out that I may have predicted (invented?) the Werewolves vs Vampires meme. There was a nearly 2% chance of hearing of a Team Jacob vs Team Edward rumor (just sayin'). Maybe its opposite was supposed to be the missing 9% in the Vampires table.Chris Strasserhttp://www.blogger.com/profile/00143672444811082459noreply@blogger.com0tag:blogger.com,1999:blog-5969096717427323430.post-12596733941082881482012-06-11T20:29:00.000-07:002012-07-06T19:58:39.259-07:00World Maps - Unknown WorldYet another attempt to generate an entire world in minute detail! This one was probably my last. It's apparent that I just received a new set of fine line markers and I wanted to put them to some use! I think there's a map page missing in the top right, but I could be wrong and never finished making it. I also notice that after I finished the archipelago map at the top and the initial map with Tribbly and Enod on it, I got nervous about my blue marker running out. Coastlines were no longer bounded by a complete ocean, just the edges to provide enough of a sense of the interface between land and sea.
<p>I also had a lot of the TSR hex paper. Although this did not stop me from using the backs for various doodles and studies of other things. For instance figuring out the optimal mega-hex to put onto the main map.
<a ref="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnnky8ULmKgINU6dX7hhOplpKHvz1LENwHQy-yDpoUmTHBUU2jclco1XDBNlh0M2avp7bssA1gkzmFJipNsRlFO5fV0T1M2XPBv4JX85G0CAM-NiLciGURiGxWkqGP9htxWcCEqc5GwAUT/s1600/WorldMapUnknown.jpg" imageanchor="1" style="clear:right; float:right; margin-left:1em; margin-bottom:1em"><img border="0" height="400" width="232" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnnky8ULmKgINU6dX7hhOplpKHvz1LENwHQy-yDpoUmTHBUU2jclco1XDBNlh0M2avp7bssA1gkzmFJipNsRlFO5fV0T1M2XPBv4JX85G0CAM-NiLciGURiGxWkqGP9htxWcCEqc5GwAUT/s400/WorldMapUnknown.jpg" /></a>
<p>
I have 15(!) pages of encounters for this map area as well. Each large hex has been labeled (i.e. D25) and a potential encounter with probability. Sadly, I don't remember anyone running through this. At some point I think I did these things because I liked taking my own journey over the terrain in my head.
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5BSfVAZBGwcuQHZNOE5CFhyphenhyphenuao_bedjBAvtfrNH6gIjrxHq7a_mt89vyJKkYRnt1Ji1ZWbB5bXxLJDcI-52Uazzr94l4MgIerLvmv5V2x0f7_Na-CiwccQdGc6gGyxaDjJ54tnnNH8G65/s1600/Scan12-06-11+2157.JPG" imageanchor="1" style="clear:right; float:right;margin-left:1em; margin-bottom:1em"><img border="0" height="400" width="308" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5BSfVAZBGwcuQHZNOE5CFhyphenhyphenuao_bedjBAvtfrNH6gIjrxHq7a_mt89vyJKkYRnt1Ji1ZWbB5bXxLJDcI-52Uazzr94l4MgIerLvmv5V2x0f7_Na-CiwccQdGc6gGyxaDjJ54tnnNH8G65/s400/Scan12-06-11+2157.JPG" /></a>
<p>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsGf753xpDHdk63PEIbjEusKxXUH6YTdKf2mcVT9qCEPtlk2TT-M61fGp8um1Otm8br4hocSztXzkAhYtEOZmofphZ-fCRZlbQPfDimnSk-VVSHIBqzNyqKMCbJshFB__SZUkIjFsk7FGT/s1600/Scan12-06-11+2323.JPG" imageanchor="1" style="clear:left; float:left; margin-right:1em; margin-bottom:1em"><img border="0" height="400" width="308" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsGf753xpDHdk63PEIbjEusKxXUH6YTdKf2mcVT9qCEPtlk2TT-M61fGp8um1Otm8br4hocSztXzkAhYtEOZmofphZ-fCRZlbQPfDimnSk-VVSHIBqzNyqKMCbJshFB__SZUkIjFsk7FGT/s400/Scan12-06-11+2323.JPG" /></a>
<p>The main part of the map. From this area, the adventurers could choose to head in a number of directions following roads or rivers as they chose. I drew the village of Tribbly on the map as one of the primary settlements. I'll post my map of Tribbly later. It's apparent that I was influenced by the Temple of Elemental Evil adventure module and the map of Hommlet. I also have the crest for Enod on a page somewhere that will be posted as I find it. I believe that the dashed lines running along the hex edges represent trails. I'm not exactly sure why I decided to trace hex-sides for this aspect and nothing else.
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrw83x1eZLvBZJ3K08mYTwnupoWO9E1lViO30Hd0wnQlTJvKKsMsWRurK0JrQsBfVvmdcFDCIZ7emAr1NK7MUT97L9mfj1SynXMS5rQVo_VTzFzUGEe0qLE5aokSivvCC5lhobSvUXJuUq/s1600/Scan12-06-11+2338.JPG" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"><img border="0" height="400" width="308" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrw83x1eZLvBZJ3K08mYTwnupoWO9E1lViO30Hd0wnQlTJvKKsMsWRurK0JrQsBfVvmdcFDCIZ7emAr1NK7MUT97L9mfj1SynXMS5rQVo_VTzFzUGEe0qLE5aokSivvCC5lhobSvUXJuUq/s400/Scan12-06-11+2338.JPG" /></a>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglnw0AkAKHEsx_xUO2vXKJkxfcN30EoP89iYpxDSoNTj4yYoZ6wWM9l8CupRhNFTIkQqVH3EKWb8_klITtsvL-HSnrUYGtnZK6UF3vFAlnAk1WvIyhuFP0NpfVdX2NYQ_law89bqUcjpUI/s1600/Scan12-06-11+2159.JPG" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"><img border="0" height="400" width="308" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglnw0AkAKHEsx_xUO2vXKJkxfcN30EoP89iYpxDSoNTj4yYoZ6wWM9l8CupRhNFTIkQqVH3EKWb8_klITtsvL-HSnrUYGtnZK6UF3vFAlnAk1WvIyhuFP0NpfVdX2NYQ_law89bqUcjpUI/s400/Scan12-06-11+2159.JPG" /></a>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgX4KDFL0fjBGXflX6FP3aJRQ2fDRdvzr4mEQ_LQGoUw8uabS5JaFjoetpWnr4Go04eMRWIuR7GezJKoXRtm0NxIWrzZ45gEJ5LLE3_sRIyp4jdnDk0aGbVFp8VBszgtBitEwnqpsO10gr2/s1600/Scan12-06-18+2234.jpg"><img alt="" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgX4KDFL0fjBGXflX6FP3aJRQ2fDRdvzr4mEQ_LQGoUw8uabS5JaFjoetpWnr4Go04eMRWIuR7GezJKoXRtm0NxIWrzZ45gEJ5LLE3_sRIyp4jdnDk0aGbVFp8VBszgtBitEwnqpsO10gr2/s400/Scan12-06-18+2234.jpg" style="clear: both; float: left; margin: 0px 10px 10px 0px;" /></a><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBLetYKyxpkZKEWASg4C0uH-tssN2cujYoQHjCAxFH0EyAyaoRckcvke8B_8Wkz5ge0tUqJ-RwwsVuLig_z6gBznUPAWz5ZeWyzaPEi1tIixVBbLTEAVUY8AdT5YQ101EzIOxr0Ep2HXUs/s1600/Scan12-06-11+2147.JPG" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"><img border="0" height="400" width="308" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBLetYKyxpkZKEWASg4C0uH-tssN2cujYoQHjCAxFH0EyAyaoRckcvke8B_8Wkz5ge0tUqJ-RwwsVuLig_z6gBznUPAWz5ZeWyzaPEi1tIixVBbLTEAVUY8AdT5YQ101EzIOxr0Ep2HXUs/s400/Scan12-06-11+2147.JPG" /></a>here
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSRXxh06LyFbtdTm-vrlVKLtFUymf_FioRQye04YKHiCDCldO4If3kkMojgho6gOuXUfKUjSU7pBz3CimCtn1YmmIrLUdpkrm4vTLNWvSR1edfRzrmmjh74r55zra_heY2Yx8hdsOhIZvS/s1600/Scan12-06-11+2146.JPG" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"><img border="0" height="400" width="308" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSRXxh06LyFbtdTm-vrlVKLtFUymf_FioRQye04YKHiCDCldO4If3kkMojgho6gOuXUfKUjSU7pBz3CimCtn1YmmIrLUdpkrm4vTLNWvSR1edfRzrmmjh74r55zra_heY2Yx8hdsOhIZvS/s400/Scan12-06-11+2146.JPG" /></a>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDLOm-MyB1bT2oxgND8rv6NhwIGgHS1Xsvf1g7Q0MYGw0ePKsd0n5gIezh3st8q3j7jy6wntkv3SJZgpVF7VbKMs4o6dNeotULBClv6bJgJwhCanN4b78clM6umwAairy3p-4mmn4W8JBS/s1600/Scan12-06-18+2301.jpg" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"><img border="0" height="400" width="308" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDLOm-MyB1bT2oxgND8rv6NhwIGgHS1Xsvf1g7Q0MYGw0ePKsd0n5gIezh3st8q3j7jy6wntkv3SJZgpVF7VbKMs4o6dNeotULBClv6bJgJwhCanN4b78clM6umwAairy3p-4mmn4W8JBS/s400/Scan12-06-18+2301.jpg" /></a></div>Page 15: Refers to the page with the mountains in the lower left and the large forest cutting across from upper left to lower right<p><u>*H33:</u> Two ogres are here throwing up dirt around a rock. They are cursing about some orcs. There is an orc settlement underground here of about 40. (30%)<p><u>H32:</u> 270 merchants (27 merchants, 27 drovers, and the rest o men-at-arms. One leader level 12 with 80 hit pts. and his lieutenant who's 9th level HP 70.<p><u>H34:</u>Four treants. (roll 20% to encounter)<p><u>H35:</u> In the tops of these dark trees are giant spiders. There 10 of them. (60% to meet)<p><u>I18:</u>Chris Strasserhttp://www.blogger.com/profile/00143672444811082459noreply@blogger.com1tag:blogger.com,1999:blog-5969096717427323430.post-24013050067260581732012-05-31T19:29:00.002-07:002012-06-18T21:16:21.969-07:00Who Needs Rules - Random Dungeon GenerationOne of the things I was infamous for was extensive and somewhat off-beat charts (hair type anyone?). However, from my perspective, it got tedious trying to fill in the details all the time for every corner of my worlds. So I wanted to quantify probabilities for all sorts of things, including town populaces, open terrain encounters, reasons for adventures, etc. This set of charts was my attempt to create a reasonable random dungeon that could be sprung on the characters at the spur of the moment if another random pick indicated the presence of a ruin of some sort.
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0AFSU3_4StLRxDi-ooMSDUC6ZchQd_2MC3xm4Q59ql7K8GQSTM8rBjIjyZU5zos6zywu7C1V4UqRqiwZ3JVrNVuPlp5On026h_VyjXt2ASvWwwAPWpeyI5SmAoq9L7F0S4t1WAm0QLVKp/s1600/Scan12-05-31+2210.JPG" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"><img border="0" height="308" width="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0AFSU3_4StLRxDi-ooMSDUC6ZchQd_2MC3xm4Q59ql7K8GQSTM8rBjIjyZU5zos6zywu7C1V4UqRqiwZ3JVrNVuPlp5On026h_VyjXt2ASvWwwAPWpeyI5SmAoq9L7F0S4t1WAm0QLVKp/s400/Scan12-05-31+2210.JPG" /></a></div>
Main set of tables that leads to the various other sub-tables. The table accounted for everything from wandering monsters to traps. The basic idea was to record the results onto a sheet of graph paper.
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With this set of tables I really got crazy. For instance the chamber size / shape tables went from V, V.A. through V.C.).
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Continuation of the infamous tables V (V.D. through V.G.).Chris Strasserhttp://www.blogger.com/profile/00143672444811082459noreply@blogger.com0tag:blogger.com,1999:blog-5969096717427323430.post-91060719029686284002012-05-31T19:01:00.001-07:002012-05-31T19:06:06.549-07:00Characters Characters - Arwen & EveretaWhile our group was primarily made up of guys, we tried to expand our sphere to include girls. The only ones who were readily available were our sisters, Claudia (Colin and me) and Courtney (Chris). We went through the process of generating their characters and outfitting them. I think we even started with a quick adventure. Unfortunately, beyond the initial newness, they both dropped off fairly quickly. But they did some of the nicest character sheets of anyone in our circle.<p>
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<p>
Evereta (the elf) had an egg-shaped sign and a frilly sword with a colorful tassel hanging off of it. She also created or borrowed a runic transliteration of her name and wrote it on her character sheet. Claudia has always been a good artist and her sketch here of Evereta stands out as decent. Evereta wasn't big on clothing. She'd make a great typical fantasy game wench.
<p>
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<p>
Arwen looks to have had more information added later to her character sheet so she might have stuck with us longer. Her artistic capabilities weren't as refined as Claudia's (although to be fair, she was a few years younger). It looks like she rode on some sort of lioness with an "A" on the saddle. She was a fighter and unafraid to use her sword (note the blood). She has several notes on her sheet:<p>
* Arwen loves gold<p>
* Arwen + Baldin (who was Baldin)<p>
* Slays (Stays?) in Green Dragon #4Chris Strasserhttp://www.blogger.com/profile/00143672444811082459noreply@blogger.com0tag:blogger.com,1999:blog-5969096717427323430.post-80356502920502620232012-05-23T19:00:00.000-07:002012-05-23T19:08:49.388-07:00Adventure Awaits - Aldrax's VowYet another of my little adventures situated around the village of Tain and in the CSIO campaign. This one centered on the ruined monument to a crazed lord's sword.
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This is the dungeon in three levels. Each is relatively small and I think I intended it to be played in just a few short sessions.<div class="separator" style="clear: both; text-align: center;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipUM4-lSunmrbgMnyquZllIEQNL48wSms9NWCCmtHc38oUzNFYbndn-v5BwYOlVP3BRko6ZohiEp8qXqBt2lJt-SfV0QS0ZzsEzZnmbd_fXTuztSb13XppKt0SWte67oMHF5UCsvBVb7rT/s1600/Scan12-05-23+2057.JPG" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"><img border="0" height="400" width="308" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipUM4-lSunmrbgMnyquZllIEQNL48wSms9NWCCmtHc38oUzNFYbndn-v5BwYOlVP3BRko6ZohiEp8qXqBt2lJt-SfV0QS0ZzsEzZnmbd_fXTuztSb13XppKt0SWte67oMHF5UCsvBVb7rT/s400/Scan12-05-23+2057.JPG" /></a></div>This page describes the crypt in which Aldrax is laid. More importantly, it describes his sword:
"It's name is 'Singslayer.' It has a 5 ego and 17 intelligence. It is a +3 sword that can turn the owner invisible three times a day as per the spell. Acting as a 5th level MU. As Aldrax was routed while fighting trolls, the sword has an aversion to them. If a character attempts to attack trolls with this blade, it will turn the owner invisible automatically (no matter if it used up its invisibility spells for that day.) and attack at either -3 (Afraid 1-3) or +4 (Furious 4 - 6). It is a Chaotic Neutral sword. Anyone of either type may use it."
I have to say that I like the sword and its capabilities / limitations. It seems like a pretty nice piece of quirky magic to have.
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This adventure took place in my City State of the Invincible Overlord campaign and must have been one of the earlier adventures there when things were bright and new. I know this because we had several copies of the Judges Guild Fantasy Cartographer's Field Guide and Keil captured a lot of useful information in the header. For instance I know that this happened nearly 32 years ago on July 20, 1980 and was called the "Dungeon of Despot Ruins." Unfortunately, what I could find starts at Chapter 3.
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At this point, I've transcribed one page. As I get time, I'll try to finish the others.Chris Strasserhttp://www.blogger.com/profile/00143672444811082459noreply@blogger.com0tag:blogger.com,1999:blog-5969096717427323430.post-20933331861163430432012-05-18T21:10:00.004-07:002012-05-18T21:14:11.210-07:00World Maps - Original CampaignThis series of maps was done shortly after I bought the Judges Guild City State of the Invincible Overlord, but before I got any of the supplemental Wilderlands of High Fantasy expansions. I placed the CSOTIO into a broader context and began to expand upon it. This area became very active for my campaigns and I ran quite a number of adventures around it. I also based a lot of things on the area as well that never came to fruition. I noticed that the village of Tain (of Tain Castle, etc.) is on the same map as the CSOTIO.
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I believe I drew more than this. As I find the rest, I'll add it. I originally thought that this was the same campaign world that included Arnoria. However, looking at my other maps, I'm confused. I started on two different world mapping projects at different times. They were different structures and countries. Both were drawn with the Traveller do-dec system.
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Panning out from the detailed hex tactical map, I started to fill in areas that surrounded the central part of the map. An interesting phenomenon I observed was the tendency for details to get bigger as one got further out. For instance, when I originally drew up the area around the CSOTIO, I imagined the area labeled "The Forest" as a large forest and the plains to be extremely expansive. However, once the scale was figured out, it became apparent that there would have to be larger forests, plains, jungles, etc. Note that this map was divided into rectangles which were intended to become individual tactical-sized hex maps.
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I also decided to add some political intrigue and back story to the area as well. I took tracing paper and overlaid it on the map and drew borders around various features to mark off countries and dangerous areas. The lower continent is basically untamed with large swaths of jungles with thieves and savages. The elves lived on an island somewhat separate from everyone else, but not too far away. The empire of the IO was delineated by the dashed line encompassing the entire area, but it was somewhat loosely held together.
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Note that the area with the actual CSIO was only the Eastern Province. There was also a Central Province as well as one for each of the other points of the compass (except West). Within the borders were other federated territories such as the "Passage Lands of Antol" which connected the Central and Northern Province. Also just to the west were where the evil humanoids held sway.
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Finally, I took the tracing map and started recording various populations. This was presumably to aid in larger campaigns as the characters got more powerful and wanted to raise armies. They could make decisions as to where to conquer if necessary. We made some minor efforts in this direction at some point, but we couldn't find good rules to control things and the players got tired of building castles.Chris Strasserhttp://www.blogger.com/profile/00143672444811082459noreply@blogger.com0tag:blogger.com,1999:blog-5969096717427323430.post-53631363444762042122012-05-09T20:41:00.001-07:002017-12-28T07:00:20.549-08:00Backstory - Arnorian ArmyA few weeks ago a posted incomplete maps of the City of Arnoria. I couldn't remember much in the way of details about it and its parent country. However, I've since found more documents which I'll post over time.
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First up is this Order of Battle (OOB) for the Arnorian (City) Army. The army itself was 20,000 strong (16,000 reservists) in a city with a population of 80,000 as I recall). Most of my populace was expressed in total figures, with a typical split of 50% able-bodied-men (ABM) for use as soldiers.
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The Arnorian Army was organized into Corps along modern lines. Each Corp nominally incorporated 5,000 men. Each Corp was divided into 3 Divisions of between 1,500 and 2000 men. The 2,000 strong Division was made up of four Brigades of 500 men each. And, each of these brigades was organized into five companies of 100 men.
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The 1,500 strong Divisions were organized into 3 Brigades (same size as before) and then into standard companies. Looking over the sheet I see that the naming of each unit was similar to the Union Army in Terrible Swift Sword by SPI. For instance, Company C in the 3rd Brigade of the 2nd Division of the 4th Corp would be shown as:
3/2/IV
Company C
Also note that the Commander in Chief (CINC) is the leader of Arnoria shown here as "His...Arnoria" When I examine the other documents about the country / city of Arnoria, I'll expand upon the ... in the title.<br />
Chris Strasserhttp://www.blogger.com/profile/00143672444811082459noreply@blogger.com0tag:blogger.com,1999:blog-5969096717427323430.post-18867701176263563572012-05-09T19:10:00.000-07:002012-05-09T20:03:50.836-07:00Characters Characters - AruthorOver the years we played D&D, Traveller, RuneQuest et al, I must have created several dozen characters. Many have faded into obscurity. Some of them, however, have never been forgotten. Aruthor is one of these latter characters. He was one of the few fighters I created who wasn't a half-orc. He had an interesting back story and fleshed out details. Aruthor was nearly 2-dimensional.
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He was also unique in that he used a bow as his primary weapon. I was so unused to bows that I'd often forget to state when I picked up my spent arrows. And the DM, Chris Keil, was a hard-ass about these things and constantly made me buy new ones. This let me to boldly write Aruthor's timeless phrase:
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<u>ALWAYS REMEMBER TO RETRIEVE ARROWS!!!</u>
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Which I still think about periodically to this day.
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Aruthor was a learned man who knew four languages. In addition to Ogre, Titan and Dryad, one of them must have been Common.
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The layout of Aruthor's character sheet became (or was already) pretty standard for the characters I ran. It was a good layout that let me keep track of the important stuff at a glance.
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He was 5th level when he met his end. He was also a gambler prior to becoming an adventurer as the note at the top of the character sheet mentions. He was in debt and probably didn't pay just because.
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I note that he also had a bout of typhus that put him down for nine days. I don't recall why that happened or if it had an impact on the campaign.
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Aruthor also doesn't show HPs going down to zero. He was 5th level. There must have been some reason why I stopped playing him. Maybe the adventures got boring. Maybe we were forced.Chris Strasserhttp://www.blogger.com/profile/00143672444811082459noreply@blogger.com0